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Sanity: Descent Into Madness 1.1.0

Changelog

  • Added new inner entity: Sneaking Terror
  • Added new GUI overlay element for indicating a sanity loss
  • Added new mechanic: on low sanity some passive animals now turn into shadow versions of themselves and run away from insane players
  • Added new mechanic: passive animals are now not tempted by food if the player holding it is insane
  • Added new mechanic: zombified piglins now target insane players
  • Added new mechanic: villagers now refuse to trade with insane players
  • Added config options for being in the light
  • Added config options for walking on dirt paths and carpets
  • Added config options for being stuck in blocks
  • Added config options for trampling farmlands
  • Added config options for potting flowers
  • Added config options for changing dimensions
  • Added config options for being struck by lightning
  • Added config options for breaking blocks (by default includes infested blocks)
  • Added config options for toggling visibility of inner entities for sane players
  • Added config options for new GUI overlay element
  • Adjusted config options for passive blocks
  • Adjusted config options for breeding animals

  • Fixed the bug where a vignette effect would appear suddenly at 60% sanity
  • Fixed the bug that would crash a server on startup in some cases

Dependencies

Files

sanitydim-mc1.19.4-1.1.0.jar(5.77 MiB) Primary Download

Project members

croissantnova

Owner


Technical information

License
Client side
required
Server side
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Project ID