Scape and Run: Parasites

Scape and Run: Parasites

Mod

Add more dangerous mobs (type monster Parasite-themed) to your world

Client and server MobsWorld Generation

105.5k downloads
107 followers
Createda year ago
Updated3 months ago

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SRP v 1.9.12

Changelog

v1.9.12 Changelog

Fixes:

  • "Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
  • "Biome Spawn Entity List" typo in the list
  • Pree versions not spawning inside the parasite biome
  • EntityWave missing lang name
  • Heavy Bomber getting stuck in the floor
  • Wraith getting stuck in the floor if it has a target
  • Bogle getting stuck in the floor if it has a target
  • Assimilated Enderdragon getting stuck in the floor if it has a target
  • Removed COTH effect texture that was not in use
  • Overseer getting stuck in the floor if it has a target
  • Light Bomber getting stuck in the floor if it has a target
  • Yelloweye getting stuck in the floor if it has a target
  • Sometimes Heavy Bomber not following target
  • "Link Chance" typo in description
  • "Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
  • "Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
  • Minecraft Mob Spawner blocks not spawning parasites
  • Deterrent versions leaping on water

Configuration:

  • Added Succor Category - SRParasitesMobs.cfg
  • "Mob Cap" maximum value increased to 50000
  • "Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
  • "Damage Types BlackList Mobs" description not required was removed
  • "Damage Types BlackList Items" description not required was removed
  • "Damage Cap BlackList" option removed
  • "Damage Types BlackList" option removed
  • "Mobs Additional Weakness" option removed
  • Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
  • "Block Limit For Biome Infestation" from 8 to 4
  • "Block Limit For Beckon Infestation Cooldown" from 40 to 200
  • "Block Limit For Biome Infestation Cooldown" from 40 to 200
  • "Heavy Bomber Explotion Multiplier" from 3 to 6

New options:

  • "Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
  • "Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
  • "Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
  • "Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
  • "Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
  • "Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
  • "Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
  • "Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
  • "Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
  • "Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
  • "Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
  • "Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
  • "Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
  • "Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
  • "Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
  • "Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
  • "Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
  • "Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
  • "Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
  • "Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg

General changes:

  • Cyst Blocks will not always make a sound when eating items (50%)
  • The command /srpevolution getphase will now show you current parasite mob cap
  • Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
  • The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
  • Updated "parasite_evolution_phases" Category description
  • Changed texture for Beckon spawn eggs
  • Changed texture for Deterrent spawn eggs
  • Added tooltip for the Quench
  • Vacumous cysts Blocks will now turn into Air Blocks when they are floating

Mobs:

  • Moving Flesh will now use "Version Adapted Follow Range" option value
  • Changed Longarms Wave Attack, will not use the new EntityWaveShock
  • Warden will now spawn EntityWaveShock entities
  • Host will now spawn EntityWave entities
  • Herd will now spawn EntityWave entities
  • Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
  • Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
  • Host will now use the primitive follow range config value instead of the assimilated one
  • Pures will not summon tentacles if the current pahse does not support Nexus versions
  • Assimilated Enderman will not damage other Assimilated Enderman by teleporting
  • Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
  • The blast damage of the succor will now use the value of the damage attribute of the one who spawned it * 2
  • Removed boss bar from the Haunter

Files

SRParasites-1.12.2v1.9.12.jar(16.53 MiB) Primary Download

External resources



Project members

Dhanantry

Owner

Carvercarver1

Member

Pecora

Member

Rotch_Gwylt

Member

SABITRON

Member

Sereath

Member

Vetpetmon-Labs

Member


Technical information

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