Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
Definitely not an excuse to jump version numbers.
The majority of this update was acclimation to the new SRP update. As such, there are very few changed barring parity.
You will HAVE to regenerate your configs if you don't want issues later. Changes
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Updated to SRP 1.9.20
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Parasite Players are now affected by the Evolution Phase stat buff.
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Modified several config variables to support the two new bloom tiers. The original values have not changed
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Prey is now hotswapped to Rage, instead of Strength.
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The texture for the Living/Sentient Pick-Axe has been overhauled to match the new weapon textures.
- It, along with the Living Scalpel, also has an alt texture like the other weapons.
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The Living Pick-axe is now created via trading a Living Greataxe instead of a Hardened Bone Handle.
- It now functions more like a weapon now, dealing 5% armor durability damage each hit at a 75% chance. It also deals much more damage now, a bit less than the Greataxe.
- It even has a Sentient variant! This one has a 100% chance to degrade armor each hit.
- Of course, this doesn't mean it doesn't work as a tool anymore, in fact, it's effectiveness has been buffed and it should work on the majority of blocks now.
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The Reclamation Table now has mappings for the Sentient weaponry/tools, and the Living Pickaxe has had its XP yield increased to compensate for its new cost.
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The Fear effect now works a bit differently for parasite players.
- The chance to fail both placing blocks and using items is now 10% at base, and increases by 10% per amplifier.
- This is independent (and can stack with, if that is enabled) SRP's base Fear functionality. Usually that is disabled though.
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Mobs will spawn past the Spawning Denied phase milestone if there is a non-hiding Parasite Player within 10 chunks.
- The mobs will be afflicted with Weakness IV and Slowness IV.
- This is indicated ingame with a special status message, one for both hiding and unhiding.
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Fire Resistance prevents biomass from being drained via fire.
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Fire Resistance can be used to preserve the Beheading Threshold, even against fire damage!
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Parasite Player beheading chance increased to 60%, from 40%.
Config Changes
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Parasite Player Spawn Loophole - Whether non-parasites can still spawn near non-hiding parasite players past the phase that bars them.
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Bloom - Beheading Chance - Increased to 0.6, from 0.4
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Bloom - Literally any list-based config entry has gotten 2 new entries.
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Item Settings - Living Pick-Axe Attack Damage
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Item Settings - Living Pick-Axe Attack Range
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Item Settings - Sentient Pick-Axe Durability
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Item Settings - Sentient Pick-Axe Attack Damage
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Item Settings - Sentient Pick-Axe Attack Range
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Item Settings - Pick-axe Armor Damage
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Block Settings - Reclamation Settings - Modified Living Pick-axe, added Sentient weapons/tools "srpcotesia:tool_pickaxe;425", "srparasites:weapon_scythe_sentient;1400", "srparasites:weapon_axe_sentient;1375", "srparasites:weapon_sword_sentient;1425", "srparasites:weapon_cleaver_sentient;1450", "srparasites:weapon_bow_sentient;1475", "srpcotesia:tool_pickaxe_sentient;1425",
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Random Point Loss - Phase 9 Point Loss & Phase 10 Point Loss
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Well Settings - Phase 9 Point Loss & Phase 10 Point Loss
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Effect Swaps - "srparasites:prey;srparasites:rage", from "srparasites:prey;minecraft:strength"
Files
Metadata
Release channel
BetaVersion number
1.1.0Loaders
Game versions
1.12.2Downloads
70Publication date
May 14, 2024 at 6:16 PMPublisher
roguetictac
Developer and "Artist"