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Beta 1.1.2

Changelog

I have decided to push off the Well rework for a bit while I do some housekeeping on mechanics that I have neglected. A major one being the Patchouli book. Most of this update was dedicated to that specifically.

Changes:

  • Retextured the Tier 0 Factory to match the new Rupter and Mangler textures.

  • Fixed an issue where parasites killing mobs would add Points Contributed during a phase cooldown

  • Fixed Factories being unable to upgrade Bolsters, as well as an accidental duplicate path for the Longarms.

  • Fixed the Dismissal System failing to detect Beckons in some cases. Also fixed a couple of other minor bounding box related issues.

  • Fixed Parasite Players not getting loot whenever one of their parasites, or their deployed Latch, kills an entity.

    • Extra care has been put in to make sure Parasite Players receive player-only drops as well.
  • Catch-Up Mechanic: Parasite Players can now gain points contributed during the phase cooldown up to the points needed for the current evolution phase's bloom tier.

    • This does not actually add Evolution Points. This is more of a multiplayer/quality of life feature.
    • This may not work with all methods of adding points.
    • This can also be disabled.
  • Adaptations for the Living and Sentient armor sets can now be viewed and modified in the Malleability Menu.

  • Factories can no longer be created with health. It can be reenabled, of course, but I'd recommend you leave it off due to its exploitability

  • Increased the amount that Summoner Repair can repair.

  • The Latch can no longer attach to Factories.

  • Increased the throw power of the Latch when sneaking to 3, from 2.5.

  • The Latch will now prioritize whatever entity you are pointing at.

    • Think about it this way: If you were to Left Click, which entity would you hit? That's the one.
  • The guidebook, "Hyperbiology and You", is now available if you have Patchouli installed.

    • The Book will be given whenever you receive the Trustworthy Note via natural means. It can also just be crafted with a Book and Rupter Viscera.
    • This new release may not be 100% accurate, but it should contain information on most, if not all of the major mechanics of this mod.
  • New Item: Vagrant Divining Rod

    • Crafted from Altered Tendons, two Redstone Dust, Nether Quartz, and two Diamonds.
    • Emits mist in the direction of the nearest Parasite Player, as long as you are in the same dimension.
    • Does nothing if they are in a different dimension, or there are no Parasite Players present.
    • Parasite Players will receive an ominous message when they are tracked.
  • New Item: Scorned Pearl

    • Crafted from Factory Innards, Ender Pearls, and a Nether Star.
    • Reality doesn't seem to like it very much.
    • When used on a Carcass in complete darkness, it lowers the Evolution Phase by the Lure's stage.
    • So a Lure made from Rupter Viscera will reduce the phase by 1.
    • Deals True Damage to any parasites in a 10 chunk radius when used, as a percentage of their maximum HP, and scaling up to 100% at the epicenter.
      • It also sets them on fire.
      • Within 5 chunks, it applies Immalleable.
      • Within 2.5 chunks, it applies Dazed.
  • Factories and Parasite Players will not drop any loot if they are Tier 0.

  • Parasite Players now have drops, only rolled whenever they die to a living entity. They drop Factory Innards now, but it can be configured just like any other parasite.

  • The minimum damage attributes have been separated into Melee and Projectile variants.

    • meleeMinimumDamage and projectileMinimumDamage
    • meleePercentDamage and projectilePercentDamage
  • New Block: Beckon Harbringer

    • When given enough biomass, it will create a Factory-Spawned Stage I Beckon. It is essentially the Beckon equivalent of a Dispatcher Nidus.
    • Unlike the Nidus, however, it will not collect killcount on its own. You will have to supply the biomass yourself.
    • The texture is literally just a recolored Nidus don't get your hopes up here
    • This block won't work if there is an existing Beckon within a 100 block radius. Any Beckons which interfered will receive Glowing for 5 seconds.
  • Throwing-augmented Kyphosi will now apply Rage II to any parasite they throw.

  • Most of the commands in the mod now support receiving player arguments, or multiple players using a target selector, like @p

    • /togglespam has been renamed to /togglenote. It also supports player arguments.
    • The /adapt command now supports multiple entities too, notifying the sender if non-adaptible parasites were selected.
      • It also mentions how many parasites tried to adapt to the damage source.
    • The syntax of the commands have had a new argument added, where the player's name or a target selector can be used.

Config Changes

  • Block Settings - Beckon Harbringer Enabled - Whether the Beckon Harbringer can be used.

  • Block Settings - Beckon Harbringer Biomass Requirement - Amount of biomass needed to use the Beckon Harbringer.

  • Parasite Player Drops - Items that a Parasite Player will drop. Mimics standard SRP drop strings.

  • Item Settings - Vagrant Divining Rod Durability

  • Item Settings - Vagrant Divining Rod Enabled

  • Item Settings - Scorned Pearl Enabled

  • Biomass - Repair Amount - Increased to 100, from 10.

  • Bloom - Catch-Up Mechanic - Whether Parasite Players can gain points contributed, but not Evolution Points, during a Phase Cooldown.

  • Factory Behavior - Health to Factory - Whether a player's health can be used as a substitute for biomass when creating a Factory.

  • Factory Behavior - Parasite Upgrade Paths - replaced duplicate Longarms path with Bolster branch.

== Mobs

  • Latch - Latch Cannot Attach List - added "srpcotesia:factory"

  • Latch - Sneaking Throw Power - Increased to 3, from 2.5.

  • Factory - Drops - Increased chance to drop Factory Innards to 30%, from 10%, and reduced maximum amount to 2, from 3.

Files

srpcotesia-1.12.2-1.1.2.jar(1.34 MiB) Primary Download

Project members

roguetictac

Developer and "Artist"


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