Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Changelog
One day as I thought, since people have different demands in origin OP-ness, and I really suck at balancing, why not just make it adjustable? and bam!
This is what I'd like to call: The balancing update
Also I went through the codez of all the powers and twisted something. This version is somehow doing surprisingly well with Forge than the last few versions, despite still having subpowers mulfunctioning here and there.
Prob because I concised the codes and logics or something idk, but if you are using forge you can try it out.
General Changes:
- Fixed many logical errors. Some random subpowers that you might never heard of should function as described now. Including the nerf of disliked foods, more damage against certain origins etc.
- Reduced Code complexity of some powers, especially for Active Skill [Pounce]. Would not affect gameplay.
Active Skill [Pounce]
QOL Changes:
- The combo effects will only be triggered when successfully refreshed the CD of second pounce, make it less annoying.
- The CD hud bar would not make a funny lil flicker when it's about to end. (Ignorable small detail)
Hidden Passive Skill [ThTrackers]
!!!Changed Contents!!!
Customizable OP level: Balance this fox in your own way!
A new function: /function thorigins:change_op_lvl
Whenever used, add the op level by 1, loop back to 1 when exceed 5.
There are 5 Levels of OP-ness presetted. From level 1 dealing the lowest damage to level 5 dealing the most.
For comparision, all the versions before has OP level equivalent to 4, which is also the default value for this version if you don't want to customize it.
Only the damage bonuses are dependent of OP level, all other aspects are not affected.
You can also directly change them by /resource set @s thorigins:thtrackers_op_lvl [value]
The [value] can be ranged from 0 - 100000. The presetted values are 100,200,300,400,500. If you set to 0, all the damage bonuses are just GONE. Just like a normal human origin doing normal human attackz
So: Set the value to less than 100 if you want to nerf more. Set it above 500 for more damage, or straight to 100000 if you want to literally fist a boss creature to death. Adjust in between if you are a perfectionist ;)
[Insert Quality End Note Here, but Idh any]
Files
Metadata
Release channel
ReleaseVersion number
3.2.0Loaders
Game versions
1.20.1Downloads
41Publication date
December 29, 2023 at 6:11 PMPublisher
ThDilos
Owner