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Changelog

Changes

  • Updated Forge to 28.2.0.
  • Backported translations from the 1.15.2 version.
  • Rift entity no longer spawns on mushroom islands.
  • When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
  • Nerfed rifters.

Bug Fixes

  • Fixed hunter movement.
  • Fixed stinger eggs spawning in at y=0.
  • Fixed bedrock not generating.
  • Fixed small issue with the hunter.
  • Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
  • Fixed hunter attack mechanic so you can guard from it.
  • Fixed not being able to swim in miasma.
  • Fixed SuavisBlock crash.
  • Fixed tall mistshrooms consuming bonemeal without growing anything.
  • Fixed shears being unusable on already carved sides of fungi hats.
  • Fixed inconsistent tendrilweed growing logic.
  • Fixed naming mistake with the deceitful snapper.
  • Fixed bedrock not generating properly.
  • Fixed molten craters replacing trees and large fungi with trenchstone.
  • Fixed origin of small bogshroom structure not existing.
  • Fixed wells not locatable by command.
  • Fixed miasma having orange fog color.
  • Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
  • Fixed rifter being the incorrect size.
  • Fixed glitchy night stag eating animation.
  • Fixed Midnight ambience not looping properly.
  • Fixed the chests' textures
  • Fixed flying and swimming entities having mud delay.
  • Fixed hunters not dropping cooked wings when killed by fire.
  • Fixed midnight ladders not making climbing noises.
  • Fixed display URL in the mod info page (mods.toml).

0.4.6

Changes

  • Updated Forge
  • Texture file compression (slightly smaller jar)

Bug Fixes

  • Fix sounds breaking on resource reload (#320)

0.4.5

Additions

  • Add custom miasma ambient sound

Changes

  • Updated Forge
    • This fixes crashes on newer versions, and allows Midnight fluids to use correct textures
  • Remove rift gamerule in favor of just the config (gamerule not properly possible currently with Forge)

Bug Fixes

  • Fix some block loot tables
  • Fix hanging leaves not being placed correctly when by a player
  • Fix bad interaction between Midnight fluids when mixing

0.4.4

Additions

  • Add bogshroom planks & related blocks
  • Malignant plant blocks: to be used in a later version

Changes

  • Lots of shroom-related texture updates

Bug Fixes

  • Fix dead wood fences not connecting
  • Fix doRiftSpawning gamerule defaulting to false on pre-existing worlds
  • Fix nightstone being minable with a shovel
  • Fix ebonite ore dropping block instead of item
  • Fix render issues in combat tab
  • Fix midnight advancement triggering in any dimension
  • Fix hanging leaves generating incorrectly

0.4.3

Changes

  • Lowered fallen log spawn rate
  • Guard towers are now more common
  • Retextured dead wood and some other things

Bug Fixes

  • Fixed server crashes
  • Fixed sticks not being craftable
  • Fixed violeaf being placed alive
  • Fixed ladders being held incorrectly
  • Fixed geode not dropping dark pearls

0.4.2

Bug Fixes

  • Fix crash on creating new world

0.4.1

Changes

  • Tweak some textures

Bug Fixes

  • Fix crash when loading world previously without Midnight installed (#270)
  • Fix crash in mods screen (#268)
  • Fix some items missing in creative tabs (#271)
  • Fix rifts being excessively rare (#269)

0.4.0

Additions

  • Recipes with new blocks
  • Waterlogged blocks
  • Added Mistshroom
  • Added Crystalotus
  • Added Hanging Leaves that generate on Dark Willow trees
  • Added hanging fungi roots block
  • Added chest and crafting table variants for all wood types
  • Added "Dark Willow" song by Lachney
  • Added stripped and wood variants for different tree types
  • Added Well and Guard tower structures
  • Added a new skybox that changes based on biome
  • Added animations for deceitful snapper
  • New fungi forest generation: many more variants and much bigger
  • Added subtitles for all sounds

Changes

  • Updated to Minecraft 1.14.4
  • Fog now changes on a per-biome basis
  • Tweaked some biome colors
  • Some block texture reworks (to be continued)
  • Fingered grass affects surrounding grass color
  • Tweaked biome placement, rarity and size
  • Tweaked which biomes different fungi types can generate in
  • Added coarse dirt to fungi forest
  • Bladeshrooms can now be placed on any block face
  • Overhauled fishing loot in Midnight
  • Novas can now shoot projectiles
  • Fungi hat faces can now be sheared
  • Rifts no longer close when players go through
  • Deceitful snapper can be captured in a bucket

Files

themidnight-0.4.7.jar(15.65 MiB) Primary Download