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Changelog

Additions

  • Added support for Forge's mod update checker.

Changes

  • Updated mods.toml with a larger description and proper credits to all current and past developers of The Midnight.

Bug Fixes

  • Removed unnecessary debug code that would spam the server console.
  • Fixed TerraForged support.

0.5.8

Changes

  • Updated Forge to 31.2.0.
  • This apparently also fixed a few other issues we were aware of such as Nightstone Furnaces not losing fuel when an invalid item is on top.
  • Disabled the ability to locate well and shadowroot guardtowers since they lock up the game for unknown reasons.

Bug Fixes

  • Fixed stinger eggs spawning on top of miasma (for real this time).

0.5.7

Due to emergency hotfixes, this version might display as 0.5.7-3 in the mods screen or the file name.

Additions

  • Added beacon color for archaic glass.
  • Added a fancy config screen.
  • Added a keybind to configure midnight things from the pause menu and to access the world gen config when in the create-world screen. Defaults to cmd/ctrl+backslash.

Changes

  • Updated credits and authors.
  • Balanced dimension lightmap.
  • Restructured all the configs, and removed unused ones.
  • Rifts now generate in every biome except those with water, void, beach and mushroom types. Other biomes/types may be excluded or included in config.
  • Dimensions where rifts spawn can now be configured.
  • Nightshroom furnaces now use separate smelting recipes and use different fuels.

Bug Fixes

  • Fixed server crash due to client classes being accessed by servers.
  • Fixed server NPE crash on loading world.
  • Fixed stinger eggs spawning on top of magma.
  • Fixed entrance rift spawning on beaches.
  • Fixed '/locate midnight:entrance_rift' loading over 10 million chunks when in a dimension that has no rifts.
  • Fixed rifts being cut out by chunks having no rift biome.
  • Fixed rift teleporting causing players being stuck in ground (wrong heightmap type, and they were not 'motion blocking').

0.5.6

Changes

  • Disabled spawning the entrance rift in mushroom biomes.

Bug Fixes

  • Fixed archaic glass not rendering the correct glass overlay texture underwater.
  • Fixed entrance rift not generating in TerraForged biomes.
  • Fixed entrance rift inadvertently generating in Nether biomes added by Biomes O' Plenty.

0.5.5

Additions

  • Added shield recipe.
  • Skulks can now eat and steal food.
  • Skulks now avoid suavis.
  • Added new sounds for skulks.
  • Skulks are now tamable.

Changes

  • Temporarily disabled bulb anglers.

Bug Fixes

  • Fixed Midnight ambience not looping properly.
  • Fixed the chests' textures.
  • Fixed fingered grass not creating blue grass coloring.
  • Fixed various issues with the rift portal block.
  • Fixed tall mistshrooms consuming bonemeal without growing anything.
  • Fixed shears being unusable on already carved sides of fungi hats.
  • Fixed midnight ladders not making climbing noises.
  • Fixed inconsistent tendrilweed growing logic.
  • Fixed nightstags dropping cooked flanks.
  • Fixed naming mistake with the deceitful snapper.
  • Fixed hunters not dropping cooked wings when killed by fire.
  • Fixed bedrock not generating properly.
  • Fixed biomes being scaled four times too large.
  • Fixed Endermen not taking midnight plants.
  • Fixed molten craters replacing trees and large fungi with trenchstone.
  • Fixed origin of small bogshroom structure not existing.
  • Fixed wells not locatable by command.
  • Fixed flying and swimming entities having mud delay.
  • Fixed miasma having orange fog color.
  • Fixed biome surfaces being scaled too small.
  • Fixed wide caves not generating.
  • Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
  • Fixed rifter being the incorrect size.
  • Fixed glitchy night stag eating animation.
  • Fixed general cave generation.
  • Fixed annoying error involving the coremod transformer.

0.5.4

Changes

  • Changed light map colors.
  • Nerfed the Rifter's following range.
  • When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
  • Balanced plant generation in underground caverns.
  • Updated Japanese translations form bagu_chan.
  • Updated Chinese translations from Aemande123.
  • Various other quality of life changes you may notice in the mod itself, the CurseForge page, and the GitHub repository.

Bug Fixes

  • Fixed issue with the biome generator.
  • Fixed dark water being opaque.
  • Fixed Crystal Block light render.
  • Fixed vines not rendering as transparent.
  • Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
  • Fixed hunter attack mechanic so you can guard against it.
  • Fixed not being able to swim in miasma.
  • Fixed unstable miasma blocks not flowing in crater.
  • Fixed SuavisBlock crash.
  • Fixed display URL in the mod info page (mods.toml).

0.5.3

Changes

  • Rifts have been re-implemented and changed. Instead of generating as entities, they generate as structures.
  • Updated German, Russian, Chinese, and Japanese translations

Bug Fixes

  • Fixed small bug with the hunter.

0.5.1

Bug Fixes

  • Fixed chest texture
  • Fixed entity emissive render
  • Fixed skulk Invisible
  • Fixed bug where Rifters caused server to crash.
  • Fixed stinger eggs spawning in at y=0
  • Fixed exploit where dark pearl could destroy bedrock
  • Fixed hunter movement

0.5.0

Changes

  • Updated to 1.15.2
  • Tweaked Rifter teleport

Known Issues

  • There are currently no entrance rifts spawning.

Files

themidnight-0.5.9.jar(15.93 MiB) Primary Download