Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Version 1.14.4-3.1.0:
- Added projectile entity and ability: customizable projectiles for addonpacks
- Added "accelerating_flight" ability: A flight ability which gets faster the longer you fly
- Added damage immunity ability: makes entity completely immune to specified damage type
- Added potion effect ability
- Added unconscious potion effect
- Added "eyes_in_fluid" ability condition: makes ability active when eyes are in specified fluid
- Added "size" ability condition
- Turned "hidden" ability data into setting, makes abilities now vanish from ability GUI
- Fixed command ability not doing anything
- New scripting methods: swingArm for entities, getMaterial & isAir for blockstates, playSound & executeCommand for worlds, putBoolean for nbt tags
- New model layer predicate: integer_nbt, flying, entity_type, entity_tag, or
- Added entity_ticks texture variable, added integer utilities to integer-texture variables
- Added "_loading_order.json" file to allow pack makers to sort their custom items
- Added "_suit_sets" subdirectory for "easier" creation of full suit sets
- Added vec3d script accessors for that sweet vector math in addonpacks
- Fixed display of item tags and ingredients in html files
- Added compound icon type
- Added "consumes_tool" option for construction table recipes
- Replaced "disabled" model option with "visibility_overrides" for custom json models
- Rename default model jsons to have "biped" in the name
- Renamed "grinder" recipe type to "grinding"
- Fixed issue with keybinds
- Fixed glitching arm rotation points of suits on armor stands
- Fixed arms of suits rendering when only boots are put on
- Fixed fluid composer bugs
- Made vials use Forge' bucket model loader to have them actually display the fluid in them
- Holding feather/paper while being tiny lets you glide now
- A lot of internal code changes/fixes/improvements