TransitManager

TransitManager

Mod

Server-side addon for the MTR Mod, adding several commands and tweaks

Server Utility

1,808 downloads
7 followers
Createda year ago
Updated3 months ago

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TransitManager has been archived. TransitManager will not receive any further updates unless the author decides to unarchive the project.
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1.1.0+mc1.19.2

Changelog

  • TransitManager now supports 1.19.2 - 1.19.4

  • All command that manipulates the nearest train has been moved to the /train subcommand, changes as follows:

    • /deployTrain -> /train deploy
    • /trainCollision -> /train collision
  • /manualMode has been removed as it does not work on multiplayer servers.

  • Added /warpdepot, this works the same way as /warpstn except it warps you to a depot.

  • Added /train board, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto)

  • Added /train clear, this clears the siding of the nearest train.

  • Added /train ejectAllPassengers, this ejects all passengers from the nearest train

  • Added /train jump, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding

  • Added /train skipDwell, this skips the dwell time of the nearest train.

  • Added /train as an alias of /whattrain

  • /whattrain now also display the train destinated station/platform and remaining dwell time (If train is stopped)

  • In /whattrain, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding.

  • In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.

For more detail, you should check the updated README or mod description.

Files

TransitManager-1.1.0+mc1.19.2.jar(58.06 KiB) Primary Download

External resources



Project members

LX86

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID