Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.4
Platforms
Paper
Supported environments
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Details
Licensed GPL-3.0-only
Published last year
Updated 2 weeks ago
Changelog
New Features
- Add anti-AFK system for preventing AFK XP gain
- This is an optional feature that detects and blocks repetitive AFK skill XP gain, encouraging active play
- Must be manually enabled with the
anti_afk.enabled
option in the main config - There are 8 types of checks that can block AFK XP gain in the following skills: Farming, Foraging, Mining, Fishing, Excavation, Fighting, Archery, and Defense
- The checks work in one of three ways: detecting identical player coordinates, facing direction (pitch/yaw), or the entity being involved
- Checks are configured in the
anti_afk.checks
section- Specific checks can be toggled with the
enabled
option - The
min_count
option is the number of identical XP gain conditions in a row for the player to be blocked from gaining XP - The
max_distance
option for some checks is the threshold for which movement below that value is still considered identical
- Specific checks can be toggled with the
- Logging for failing anti-AFK checks can be enabled with the
anti_afk.logging_enabled
option- The
log_threshold
is an expression determining the count of identical conditions required for logging an event. The min_count variable can be used in this expression to reference the min_count in the checks section for a check type. - Logs will be sent to any online player with the auraskills.antiafk.notify permission (op by default)
- Logs are saved to storage can can be viewed for any player with the
/skills antiafk logs <player> [page] [perPage]
command (auraskills.command.antiafk.logs permission)
- The
- Important disclaimer: A player failing checks and being logged does not necessarily mean they are cheating or using a macro, as false positives can be common for legitmate players, especially if min_count is low. An example is a player using a mob farm manually can still trigger anti-AFK checks. Always check logged players manually before taking any action.
- Add entity loot for fishing loot tables
- The new entity loot type adds the ability to catch entity with fishing
- Defined by a loot entry with
type: entity
- The
entity
key defines the type of entity caught- Vanilla entities/mobs are defined by name (e.g.
entity: zombie
) - MythicMobs can be used with the
mythicmobs:
prefix (e.g.entity: mythicmobs:SkeletonKing
)
- Vanilla entities/mobs are defined by name (e.g.
- The
health
key overrides the entity max health attribute - The
damage
key overrides the entity attack damage attribute - The
level
key can be used to define the AuraMobs or MythicMobs level - The default vertical and horizontal velocities when caught can be overridden with
velocity.horizontal
andvelocity.vertical
- The keys
hand
,off_hand
,feet
,legs
,chest
, andhead
are used to define equipment on the spawned entity- The value is a mapping in the same item format as regular item loot (Using keys
material
,enchantments
, etc.)
- The value is a mapping in the same item format as regular item loot (Using keys
- Add boss bar animation using delay when upgrading progress
- This allows players to visually see the change in progress when a new boss bar is shown
- Can be toggled with the
boss_bar.animate_progress
option in the main config
- Add support for multiple commands on one loot entry
- Use a
commands
list of strings on a command loot entry instead ofcommand
- Use a
Changes
- Optimize leaderboard updating for SQL
- Optimize SQL user loading and saving
- A user is now loaded in a single statement with subqueries
- Saving key_values will now utilize batched statements
Bug Fixes
- Fix disabled abilities still showing in abilities menu
- Fix level up title not working in 1.20.5+
- Fix XP Convert giving extremely high experience values
- Fix boss bar income showing for jobs enabled without economy
API Changes
- Relocate and create Configurate API wrapper (breaking change)
- ConfigurationNode has been replaced with the ConfigNode wrapper class in api and api-bukkit
- Configurate is no longer included in the api module as a dependency
- Any plugins working with ConfigurationNode in the API will break and must be updated (such as using LootParser, creating custom source types, or ItemManager#parseItem)
- Updating is done by simply renaming ConfigurationNode mentions to ConfigNode, as most methods are copied over exactly
- This change was made to fix critical loading errors with plugins like Nova
- Add trait modifier methods to ItemManager
- Deprecate addModifier, getModifiers, and removeModifier to be replaced by addStatModifier, getStatModifiers, and removeStatModifier
- Add action bar methods to SkillsUser for sending and pausing action bars
Files
Metadata
Release channel
ReleaseVersion number
2.2.0Loaders
Game versions
1.17–1.21Downloads
127Publication date
July 28, 2024 at 10:51 PMPublisher
Archy-X
Owner