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Pixel Perfect 1.3

Changelog

This release adds pixelated shadows, wavy water, revamped presets, and some potion effect and weather related tweaks.

New Features

  • Pixelated Shadows are now an official feature and are included in the Vanilla++ preset.
  • Wavy Water has been added and is integrated with the advanced wind system - waves move faster and water level rises when raining or thundering.
  • Presets: The Vanilla++ preset has been overhauled and now features more neutral colors and pixelated shadows. Vibrant colors can still be enabled by turning on Use LUT and are still on by default in Vanilla+++.
  • Clouds are much more transparent, allowing you to see more of the sky (and the ground) through them.
  • Ambient Occlusion: While proper AO is still being worked on, the vanilla ambient occlusion setting looks much prettier.
  • Blindness: The blindness potion effect has been improved to match vanilla a bit better, and the transition out of blindness is smoother.
  • Contrast: The post-processing Contrast option now works on brightness instead of directly on color, meaning cranking it up all the way no longer gives you that "deep-fried" look.
  • Invisibility Distortion now has a strength slider.
  • Outlines now have a new Outline Everything option - this one is still somewhat experimental.
  • Shadow Filtering now has a Bilinear option.
  • Wavy Grass: Grass and other wavy blocks now bend downwards when in wind (previously they just stretched sideways).
  • Wind Strength has been decreased during calm weather (wavy grass is a bit more subtle).
  • End Fog has been slightly dimmed to match the sky color.
  • Sweet Berry Bushes are now considered "stiff" by the wind system - this means they won't wave as much as other wavy blocks. The stiffness system is not new, but stiff berry bushes are.

Experimental Features

  • Panoramic Worlds: This new setting is intended for ultrawide and/or curved monitors, and adds a panoramic effect to your world to decrease the stretching you see at the edges of your screen at high FOVs.

Bug Fixes

  • Block Selection Outlines are finally visible on Iris and partially work on Optifine.

Gallery

Pixelated Shadows

Pixelated Shadows

Bilinear Shadows

Bilinear-Filtered Shadows

PCF Shadows (1.2.1)

PCF-Filtered Shadows

Presets

Vanilla++ (1.3)

Village

Vanilla++ (1.2.1)

Village

Clouds

1.3

Clouds

1.2.1

Clouds

Ambient Occlusion

1.3

Better AO

Off

No AO

1.2.1

Old AO

Contrast

1.3

Village 2

1.2.1

Village 2

Outlines

Outline Everything (Experimental)

Cave

Outline Edges

Cave

End Fog

1.3

Darker Fog

1.2.1

Brighter Fog

Files

Pixel Perfect-1-3-0.zip(9.92 MiB) Primary Download

External resources



Project members

epcr

Owner


Technical information

Project ID