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0.8
Compatibility
Changes
The Progression Update
New Features
- Added Alelchemical Dishes
- Added the Spectrometry mechanic
- Added the Vaporization process
- Added new reagents
- Added new advancements
- Added custom textures for custom items (only works if the datapack is installed as a resource pack)
- Added translation keys (only works if the datapack is installed as a resource pack)
- Added Russian translation
- Added a brewing recipe for water
- Add Ice, Packed Ice, or Blue Ice to the Brewing Stand's reagent slot to melt it into a Glass Bottle
- Added a few new secrets
Changes
- Reworked in-game Guide
- Aleldron is now a craftable and placeable block
- Craft it using the same ingredients as before: a Cauldron and Blaze Powder, in a shapeless recipe
- You can now break it with a pickaxe, and it will drop itself
- Aleldron can now accept item stacks
- It takes one item from a stack and spits out the rest
- If nothing interrupts the process, it will eventually consume the entire stack
- Unsupported items will still be split into smaller stacks and spat out
- Significantly changed some reagents (we can't name them due to our spoiler-free policy)
- Tweaked some reactions
- Changed the functionality of some secret items
Alelchemical Dish
An early-game tool for alelchemy. To create an Alelchemical Dish, place a pressure plate, then place an item frame inside it (on the same block as the pressure plate). If everything is done correctly, green particles will appear. The Dish has several differences and limitations compared to the Aleldron:
- It doesn't need to be boiled
- A reaction starts automatically once the required number of reagents has been added
- It cannot be automated
- It can only start reaction with a fixed number of reagents
- The maximum number of reagents depends on the Dish's material:
- Wood and Stone - 2 reagents
- Iron - 3 reagents
- Gold - 4 reagents
- Once first reagent added, a solution appears in the Dish and takes on a color based on its properties
Alelchemy is no longer locked behind the Nether!
Spectrometry
You can now analyze solutions using their color spectrum. Or at least, you can start trying to understand what it means.
Spectrometry is accessible through a Spyglass:
- Look at a solution in an Aleldron or an Alelchemical Dish through a Spyglass to see its spectral data
- Alternatively, you can crouch while holding a Spyglass if using it normally isn't possible for some reason
- Stop looking at a solution to send it's spectral data to the chat
- The spectral data may look confusing at first, but you'll gradually learn to interpret it through experimentation
- You must be close enough to the solution for this feature to work
Vaporization
An end-game feature. You can now place a Dragon Head on the side of a boiling Aleldron and activate it to vaporize the solution inside.
- The process attempts to transform an item placed in front of the Dragon Head
- Successful transformations may yield new items and unlock new mechanics
- The solution will gradually be consumed during the process
This feature is still WIP, so don't expect much "recipes" on it's current state
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kCRQZY91:70A4FZG9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kCRQZY91:70A4FZG9"
}

