All versions
1.0-rc-2
Beta
Ardwick 1.0 Release Candidate 22 weeks ago 11
Compatibility
Minecraft: Java Edition
26.3
Platforms
Data Pack
Resource Pack
Changes
Lots of small fixes/additions in this version. Full release should be out soon.
Features
- New advancement for curing a Zombie Villager.
- New advancement for surviving your first Solar Eclipse.
- New advancement for collecting 3 Wither Skeleton Skulls. 'The Long Way Back' advancement tree has been unhidden and now branches from here.
- New Cooked Carrot. Increases the healing of the Carrot by 1HP at the expense of losing its Night Vision properties.
- Gold Boots get Soul Speed II. Rose Gold Boots get Soul Speed I.
- Phantom Membrane, Shulker Box, and Elytra have been recoloured to match their new source of Ghast Tears.
- Sunrise and Sunset now last longer (4 minutes) at the Summer Solstice. This varies smoothly throughout the year. The Winter Solstice keeps the original (2 minutes).
Balancing
- Mineshaft chests have their Bread replaced with Pasties. Added a chance of Torches, Rail, Powered Rail, and a tarnished Copper/Bronze Pickaxe or Shovel.
- Dungeon chests now have a low probability of containing tarnished Copper/Bronze gear. Melon and pumpkin seeds removed. Odds of Golden apples reduced. Arrows added as potential loot.
- Ancient City chests can now contain Rose Gold Ingots.
- Hoglins (in addition to Piglins) are now neutral when the player is wearing Gold or Rose Gold armour.
- Gold and Rose Gold pickaxes buffed. They're now as strong as Steel, mine faster than Steel, but have a lower durability than Steel. They keep their Silk Touch. This allows Gold and Rose Gold pickaxes to mine Ender Chests whole.
- Crafting a Shulker Box now requires an Eye of Ender in place of a Chest.
- Rocket recipe no longer requires Gunpowder, just Blaze Powder. Each Rocket recipe produces a single Rocket instead of three.
- Melon blocks now drop 2-3 slices.
- Mob spawners can no longer be deactivated (temporarily or permanently) with light.
- Mob spawners now attempt to spawn mobs every 5-15 seconds (reduced from 10-40). Mob spawners now try to spawn pack sizes up to 6 (up from 4). Mob spawners nolonger deactivate until you're more than 32 blocks away (up from 16). Mob spawners cap raised to 12 (up from 6).
- Spiders from mob spawners spawn with random potion effects and 50% buffed health. Spiders from spawners have a chance to instead spawn as Cave Spiders. Skeletons from spawners have a chance to instead spawn as Bogged or Strays. Zombies from spawners have a chance to spawn as Husks.
- Zombies, Husks, Skeletons, Bogged, and Strays from mob spawners have a high likelihood of wearing Copper, Chainmail, or Iron armour.
- Zombies and Husks from mob spawners have a higher chance of carrying Iron or Copper Pickaxes, Shovels, and Swords.
- Breaking a Skeleton, Zombie, or Spider spawner rewards 11-20 Iron Nuggets and a Ghast Tear. Breaking a Spawner now takes 10x longer.
Fixes
- Rose Gold recipe now unlocks when you first obtain a Gold Ingot, rather than a Copper Ingot.
- Rose Gold Swords carry Looting I as intended. In rc-1 the Looting I was added to the Gold Sword's Looting II creating Looting III.
- Crops can be planted on Dirt for consistency with being planted on Grass.
- All built in enchantments now appear as curses to prevent rc-1's Grindstone exploit.
- A few advancements rewritten for clarity.
- Recipe for Mud Kiln now appears when the player first gets mud.
- Mobs dropping gear (with the exception of Tridents) drop it with reduced (rather than full) durability again.
- Copper/Bronze gear with reduced durabilities worn by mobs now appears tarnished.
- Ferns no longer drop Wheat Seeds (this was an oversight).
- Tree felling now properly respects the durability of Bronze and Rose Gold axes. In rc-1 these were breaking at the rates of Copper and Gold axes.
- Piglins and Zombified Piglins drop their weapons with a chance reduced from 100% to 8.5% to avoid inventory clutter.
- Similarly dungeon spawned Zombies/Skeletons drop their weapons and armour with a chance reduced from 100% to 17% to prevent inventory clutter.
- Quartz Ore now drops Netherack in addition to Quartz when mined (this was an oversight).
- Tree felling now destroys all leaves closer to the tree being chopped than any other tree (previously a few leaves were left behind).
- Tree felling now works when looking through torches, lanterns, ladders, cocoa beans, signs, redstone components, rails, carpets, moss, flower pots etc.
- TNT recipe from Gravel was previously the wrong shape. Now fixed.
RemovedHerobrine
Known issues
- Shulker Box recipe may move from 8 Phantom Membrane + 1 Eye of Ender to 8 Phantom Membrane + 1 Ender Chest in the full release for balance. Still on the fence.
Internal versioning v0.479
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AeOjFC6n:3uBxiuhA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AeOjFC6n:3uBxiuhA"
}

