Combat Tweaks v2.2
Player: (Base attributes)Faster attack speed, movement speed, LevelHP. Low health debuff, respawn debuff. Heavy equipment slowdown(a bit). stick/sapling/bone applied 0.5 damage, shovel/pickaxe/hoe applied 2 damage.
Mobs: (Base attributes)Faster movement speed, balanced health/damage/armor/follow_range/knockback_resistance. More equipment.
Damage cooldown: Most of damage type(unless cactus, in fire, on fire, hot_floor) through damage cooldown(0.5s red). Watch out of lava, block or void! You can't survive in them!
Recipe: Enchanted golden apple (8 Gold block around apple).
Player
attack_speed: 4.4, movement_speed: 0.11, health=15+(level/5)≤40; Effect: health<4 weakness 1s; health<3 mining_fatigue 1s health<2 slowness 1s health<1 nausea 1s;Respawn weakness 60s, slowness 50s, mining_fatigue 40s, instant_health(92lvl) 1s, hunger(234lvl) 1s, blindness 2s, nausea 10s Equipment: iron/golden/diamond/netherite armor, shield => movement_speed-0.002, stick/sapling/dead_bush/bone => damage+0.5; shovel/pickaxe/hoe => damage+2
Mobs
Tags: #allay=allay,vex #cow=cow, mooshroom #fish=cod, salmon, pufferfish, tropical_fish #horse/llama=donkey, horse, mule, zombie_horse, skeleton_horse, llama, trader_llama #human=villager, wandering_trader, vindicator, pillager, witch, evoker, illusioner #monsters=creeper,piglin,piglin_brute,#zombies #sheep=sheep, goat #zombies=zombie, zombified_piglin, zombie_villager, drowned, husk
#allay: armor=2, health=10, damage=1 #monsters: damage=3 #fish: health=6 #cow: health=16 #human: armor=2, damage=1 #sheep: health=12 #skeletons: health=14
Follow Range
axolotl, phantom, #horse/llama: 24 dolphin: 32 #monsters, #human: 48
Knockback resistance
chicken, bat, blaze: 0.2 #monsters, #human, #cow, #sheep, pig: 0.3 piglin_brute, #horse/llama, guardian: 0.4 panda, polar_bear: 0.5 elder_guardian: 0.6
Movement speed
panda: 0.2(baby 0.1) #chicken, #sheep: 0.25(baby 0.15) #monsters: 0.35(baby 0.25) #human:0.4(baby 0.3)
ArmorItems
zombie, husk, drowned, stray, skeleton, zombie_villager: 25% leather, 20% chainmail, 5% iron, 2% golden, 0.3% diamond, 50% enchant_randomly piglin, zombified_piglin, wither_skeleton: 20% leather, 50% golden
Others
bee: health=6 camel: health=40 cave_spider: health=7 chicken: health=6 dolphin: health=15 enderman: damage=6, health=30, armor=2 evoker: health=20 frog: damage=4, health=5 iron_golem: armor=15 parrot: flying_speed=0.6 pig: health=15 piglin_brute: armor=4, health=30; ArmorItems=100% golden, 10% diamond, 5% netherite; mainhand=enchant_randomly_sharpness, 10% diamond_axe, 5% netherite_axe phantom: health=10, armor=6 slime: damage=Size(max3)-1 spider: health=12, damage=3 tadpole: health=1 turtle: armor=2, health=20 vindicator: damage=1 warden: armor=20, damage=20, armor_toughness=5, health=300 wither: health=400 magma_cube: damage=Size(max3)
Bypasses cooldown damage type
arrow, bad_respawn_point, cramming, dragon_breath, drown, dry_out, explosion, fall, falling_anvil, falling_block, falling_stalactite, fireball, fireworks, fly_into_wall, freeze, generic, in_wall, indirect_magic, lava, lightning_bolt, magic, mob_attack, mob_no_aggro, mob_projectile, out_of_world, player_attack, player_explosion, sonic_boom, stalagmite, starve, sting, thorns, thrown, trident, unattributed_fireball, wither, wither_skull