Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Gone are the days of resurrecting for free. Don't you know bringing someone back to life comes with a price? It's about time you learn. For every subsequent life you live, you will find life to be increasingly unstable. Enjoy.
Death Curse is a Minecraft datapack that applies a curse to players that respawn. For every respawn, the curse worsens. Some of the features require particles to be enabled so be sure to turn them on! I've made this page and the in-game guide book intentionally vague so that you can have fun learning the mechanics. If you'd like more details, see the GitHub project page.
There is also a complimentary resource pack for the datapack. It is not required, but it improves the experience by adding textures for custom items and adds one unique sound effect.
Design, Objectives, and Balance
Here are some notes on the thought process I had when balancing the datapack. I'm pretty happy with what I ended up with, but I'd love to hear about your experience and any balance ideas you may have.
Objectives
- Create a stronger incentive for the player not to die. It doesn't matter if you're conveniently at your base or your inventory is empty, death should always be avoided!
- Effects should be challenging and not annoying
- Level X curse level should be a playable experience
- Effects should feel like a worsening curse
Curse Effects
- Nausea is used in tiny to small amounts to portray feelings of dizziness and fatigue
- Poison effect will decrease player health to 3♥ at most (2½♥ at curse level VIII+)
- Hunger will not be applied when player food is 3🍗 or less to allow afk-ing
- To see exactly how the effects are applied, see the GitHub project page
Relief Items
- Curse cookie recipe was designed with gold farms in mind
- For a detailed descriptions on item mechanics, see the GitHub project page
Curse Effects
Every death your curse level increases by one. The following lists the effects for each curse level:
Death Curse I
- nausea
Death Curse II
- -1♥
- nausea
- fatigue
Death Curse III
- -1♥
- nausea
- fatigue
- curse leak
Death Curse IV
- -2♥
- heavy nausea
- heavy fatigue
- curse leak
Death Curse V
- -2♥
- heavy nausea
- heavy fatigue
- curse leak
- poison
Death Curse VI
- -3♥
- heavy nausea
- heavy fatigue
- heavy curse leak
- poison
Death Curse VII
- -3♥
- heavy nausea
- intense fatigue
- heavy curse leak
- poison
Death Curse VIII
- -4♥
- heavy nausea
- intense fatigue
- heavy curse leak
- heavy poison
Death Curse IX
- -4♥
- heavy nausea
- intense fatigue
- heavy curse leak
- heavy poison
- mob aggression
Death Curse X+
- -5♥
- heavy nausea
- intense fatigue
- heavy curse leak
- heavy poison
- mob aggression
- fear
Curse level will continue to increase past level ten, but no new effects are added.
Curse Relief
Curse Cookies
Curse Cookie I Crafting Recipe
Curse cookies are the most cost effective way to reduce the negative effects of the Death Curse. Eating a curse cookie will reduce your curse level by one for 30 minutes.
When dropped on the ground, curse cookies prefer to morph together. If four curse cookies are left on the ground together, after 10-20 seconds, they will combine into a more potent cookie.
Curse Wards
Curse Ward I Crafting Recipe
Curse wards are the next step up in both curse relief and cost. Instead of needing to be consumed, a curse ward will decrease your curse level just by being in your inventory. They also have the added bonus of being tougher than your average item. Curse wards are immune to despawning, fire, and lava, but are not immune to explosions.
Similar to curse cookies, four curse wards can be combined to create a stronger version. They are combined in the same way as curse cookies but, unlike curse cookies, have an additional requirement of heat.
Resurrection Abominations
Resurrection Abomination Crafting Recipe
Resurrection abominations are the final form of curse relief. With one, you can can start the resurrection ritual which will permanently undo death.
Once the resurrection ritual has begun, players will not be able to sleep until it is complete. To complete the ritual, any players taking part must stand outside at midnight. If this criteria is not met, the ritual will fail and the item will be lost. It is strongly advised to empty your inventory before midnight.
I bet there's a way to make these even more powerful. I just need to find a place that can handle that much heat.
Player Triggers
Player triggers are available to all players.
/trigger death_curse_level
Tells the player their current death count and curse level.
/trigger death_curse_intro
Resends the Death Curse introductory message.
/trigger death_curse_book
Gives the player another copy of the Death Curse guide book.
Operator Functions
Operator functions are only available to players with operator level permissions.
/function death_curse:op/uninstall
Removes all scoreboard objectives, scheduled functions, and entities with custom tags. The next time the datapack is reloaded, the datapack will run like it did the first time.
/function death_curse:op/disable_for_player
Used to disable the Death Curse for a specific player.
/function death_curse:op/enable_for_player
Used to enable the Death Curse for a specific player (default enabled for everyone).
Licensed under the MIT License