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Minecraft: Java Edition
1.21.x
1.20.x
1.19–1.19.3
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Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 11 hours ago
Changelog
The Adventurer Update
Dungeons+ for the longest time has had singular biome based dungeons which while cool means that you come across a lot of repeat dungeons. This is changing in a huge way with this update with the addition of dungeon variants and dungeon rot tweaks.
I am also taking steps to make the dungeon ruins slightly more common as they were a bit too rare to find and additionally add more variants
Changes
NEW - Added randomised chests to the majority of dungeons+ structures
NEW - Dungeon variants. Each biome specific dungeon now has 3 different variants (including it's default)
NEW - Added 5 unique dungeon ruin structures
- Adjusted the spawning of trail ruins to be more commonly spread out in the world
- Cleaned up & simplified dungeon block rot code for all dungeons
- New dungeon rot process for the deepwater dungeon so prismarine can be randomised
- Cleaned up rouge blocks & structure voids in all dungeons+ dungeons
- Lush dungeons no longer spawn in mangrove swamps & cherry biomes (To avoid crossover with the infested & muddy dungeons)
- Deepwater dungeons no longer spawn under oceans to avoid cases where custom ocean biomes may have an ocean floor lower than y=32
- Deepwater dungeon spawn chances have been increased to match other dungeon spawn rates
- Dungeons & Ruins will now avoid generating near/next to trial chambers
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ReleaseVersion number
1.10.0Loaders
Game versions
1.21–1.21.7Downloads
1664Publication date
June 19, 2025 at 2:55 PMPublisher

technodono
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