Compatibility
Minecraft: Java Edition
1.21.4
1.21–1.21.1
Platforms
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Licensed Apache-2.0
Published 6 months ago
Updated last week
Changelog
The main focus of this update was improving basically every part of the game, and adding some end goal to the game.
Items
- All players are now visible on map at all times
- Health potion no longer instanly uses the next item when consumed
- Sword
- Main attack is now a sweep
- Reduced parry immunity frames
- Parry cooldown is only 5 ticks on successfull parry
- Has 5% crit chance by default
GUI
- Stats are now in categories
- Upgrades now use %s for values making translation much easier
- Added coin transfering to multiplayer
- Tips has been added to the GUI, teaching you things i have noticed some people being confused about
- Hub gui
- Is now personal to every player
- Playtime is now showed in in seconds, minutes, days and years (yes, i totally expect that will apply to someone)
- Core Shaders
- Player health is now a bossbar, which makes it smoothly interpolate between values
- Mouse slot highlight pulses and are only present for the Upgrade slots
- Dragged items are no longer shown, which makes clicking ui elements look much better
- A lot of small improvements like hiding the chat background
Enemies
- New Ghost enemy
- Charges towards you and deals heavy damage on ram
- Starts appearing at floor 2
- Animated using Animated Java
- Slime Rework
- Now fires slimeballs towards you
- On death, splits into 3 smaller slimes that has the same behaviour as the old slime
- The small slimes grow into the regular slime after 4-8 seconds
- Grown small slimes does not
- Crystal Rework
- Shields are now represented in the health bar
- They now follow the thing they shield so you cant just isolate them in a corner anymore
- Now starts appearing at floor 3
- Added animations using Animated Java
- Current and max health is now displayed above bar
- All enemies has been polished and unified to have more reuseable code
- Nerfed all enemies to make it more fair for regular players (after all death mode is now here for the skilled)
The Golem
- Appears on floor 4
- Animated using Animated Java
- 3 phases
- 100-50% Health
- Cycles between throwing rocks and groundpounding
- When no players are close, charges towards nearest player
- 50-10% Health
- Halves time between attacks
- Begins summoning enemies, which scales to the ammount of players
- 0% Health
- Walks to the middle and activates the final attack, where rocks fall from the cieling
- 100-50% Health
Buildings
-
Tutorial
- Teaches you the basics has been added at the start of the game
- With that comes a new dialogue system for text
-
Shop
- Visual improvement and animations
- Can be rerolled
- Better visibility
-
Hub
- Has been rebuilt to look less boring
- Death mode
- Locked untill you defeat the Boss
- Increases allmost all enemy stats
- Makes all enemies predict your movement
- Halves your iframes
- Makes sword parry not entirely block attack
- Go try it, i promise you will hate it :)
-
Upgrade
-
Added 20 new upgrades
-
Wont be listing the upgrades here, as i think it is more fun to discover them for yourself (though you can check the lang files if you are curious)
-
New stats
- Poison
- Three diffrent stats: strenghth duration and chance
- Deals damage over time
- Thorns
- Deals the damage you recieve back to the enemy
- Dodge
- The chance to dodge attacks
- Capped at 60 to prevent invulnerability
- Crit
- Two stats: Damage and Chance
- When rolled, enemies hit by swords will have crit particles, and bullets will have a crit trail
- Enemy Coins and Health
- Plus a few other minor stats that you probably will discover while playing
- Poison
Other
-
Rooms
-
Doors got animations
- You can no longer escape by backing off as soon as you enter
- Pits now take a fifth of your health instead of killing you
- Fixes for rejoining the game in wrong state
-
Death
- Now shows the nearest players health bar
- Allows you to view your stats and upgrades
- Added small death transition instead of just teleporting instantly
-
And a lot more (I forgot to note the changes untill late in devellopement so this is just the changes i memorize)
Files
Metadata
Release channel
ReleaseVersion number
1.1.0Loaders
Game versions
1.21.4Downloads
21Publication date
February 13, 2025 at 7:39 PMPublisher
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