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5.1 Beta 6

Changelog

For servers: server.properties

Changelog

  • Added Blind Mode
  • Added Lockout Mode
  • Automatic random team assignment when joining a game
  • Removed team controls from the lobby
  • Added better announcement for goals and sound when enemy team completes a goal
  • Improved skybox
  • Reduced structure frequencies compared to beta5 (still increased compared to vanilla)
  • Small item changes
  • Added new translations
  • Force resource pack in pre-made server.properties

Blind Mode

In blind mode, you cannot see the items on the card until any team obtained the item.

When active, the Bingo card looks blank initially.

Knowing which items are mutually exclusive will help when playing this mode (see category chests)

Empty Card In Skybox 3 Slots unlocked

Lockout Mode

In lockout mode, each item can only be unlocked by one team, locking out all other teams from obtaining the same item.

This also comes with a special goal which is announced when a team has obtained more items than any other team still can at that point. It is possible for multiple teams to have the same amount of items with no item still being available, in which case all teams which share that item amount are announced as winners.

In this mode, the Bingo card will highlight the entire square in the team color just like with a single team.

Lockout mode is not available in single player.

Team assignment changes

The team selection from the lobby has been removed and is only available in the skybox now.

When in the lobby, players are no longer part of any team. This makes it easier to see who is actually playing in multiplayer.

When joining a game and entering the skybox, a random team is assigned initially.

Better goal announcements

Whenever any team completes a blackout, 20-No-Bingo, or wins the lockout race, a title announcement is now shown to all players, making it more obvious. This also comes with a sound effect.

Bingo is not announced that way for now and does not cause a sound effect.

Blackout Announcement

Skybox improvements

  • Added "generate random card" sign to skybox to make it easier to reject a card from the skybox.
    • This addresses community feedback from players who forcefully got put into the skybox when they weren't committed to the card yet. If there is still an issue with this that should be addressed, please let me know.
    • When generating a new card in the skybox, the player is not teleported back to the lobby, instead the old skybox is encased with black concrete until the new spawn is ready.
  • Items marked on the lobby card by left and right click are copied to the skybox when a player enters the skybox while no other player is there yet.
  • Removed step in front of the Bingo card and instead lowered the Bingo card 1 block below the regular floor
  • Added white glow effect outline to highlight the floor

Skybox

Structure Generation

All structures are now doubled compared to vanilla. Last beta most of them were quadrupled instead.

Item Changes

  • Removed Powdered Snow
  • Moved hanging roots to be mutually exclusive with lush cave items instead of shearable items.

Added new translations

  • Chinese (simplified) -- Thanks to 雨夢 YoMon
  • Spanish -- Thanks to Alvaro Orrego

Technical

  • Added new line to the end of the pre-made server.properties file
  • Added option to force the resource pack to server.properties

Bugfixes

  • Fix position in HUD not updating after pruning chunks

Files

Fetchr-5.1-beta6-datapack.zip(360.21 KiB) Primary Download
Fetchr-5.1-beta6-resourcepack.zip(336.22 KiB) Required resource pack Download

Project members

NeunEinser

Owner


Technical information

License
MIT
Project ID