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Licensed CC-BY-NC-SA-4.0
Published 3 years ago
All versions
1.9
Release
✨Release v1.9 - 1.19 Datapack3 years ago 2,537
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.x
Platform
Data Pack
Changes
🚀 New Features
- Added new "Farlander" skin as per community request! SUGGESTION
- Added "The Headless" and "Lumbering Jack" skins as a result of a seperate community request! SUGGESTION
- Players now have the ability to choose to randomize custom skins, default skins, or both. SUGGESTION
- Added a new config option called "Sighting Sense" that changes whether or not your pets will react when Herobrine is nearby. SUGGESTION
- Added the "Super Secret Settings" menu, good luck finding it!
- Added a new config option and feature called "Nametag" that changes whether or not Herobrine has a nametag and how it appears. SUGGESTION
- Added new "Smile" skin based off a skin created for a Vrchat From The Fog remake world. VRCHAT WORLD
- Added new "Grimreaper" skin inspired by the legacy console Halloween skin packs. SKINPACK SHOWCASE
- Added a new debug mode allowing the user to see everything Herobrine does. It can be activated, using this command: "/function fromthefog:admin/debug_mode."
- Added a new config option called "Rekindling Shrine" that changes whether or not Herobrine will relight doused shrines.
- Added a new config option and feature that changes whether players will be rewarded advancements related to From The Fog. (21 NEW ADVANCEMENTS!) SUGGESTION
- Added a new config option called "Fearful Footsteps" that changes whether or not Herobrine will run up behind players creating footsteps.
- Added support for 17 different languages thanks to the following translators!
- Hexin - Russian
- Darkos - Canadian French
- TheluckyguyNL - Dutch
- AkiyoshiL66 - German
- happyfied - Polish, shakespearean english & Upside Down English
- ChatGPT - Spanish
- SpinnyCat - Italian
- Xiques - Thai
- Millerbrine - Pirate Speak
- LexLim - French
- Memor22 - LOLCAT
- Twisted_Bon - Romanian
- Houmreu - Czech
- lopsidedcsky - Turkish
- GammaByte - Croatian
- Added a new variant of the shrine that is reminiscent of the old one from the Original Herobrine Mod. SUGGESTION
🔧 Improvements
- Herobrine will now rotate like a player when running away.
- Herobrine will now wait 3/4 of a second before running away, he also turns slower.
- Excluded the fake Herobrine from being randomized.
- Moved the "Randomize Skins" option to the skin library menu.
- Wolves will now only growl at Herobrine when sitting. SUGGESTION
- Made the config gui prettier and more compact.
- Herobrine's base model is solid and cannot be seen through in certain spots.
- Changed the Dreadful Donation execute chance from "0.0008" to "0.008."
- The shrine will still strike lightning even after the main events have started. (Only when OG shrine mechanic is enabled.) SUGGESTION
- Made the Apparition skin less transparent to improve visiblity.
- Changed Herobrine's skin to match fit the newest version. SUGGESTION
- Made the Haunting Delay options easier to understand.
- Made it so the stalking variation of Herobrine can spawn farther away. SUGGESTION
🐛 Bug Fixes
- Fixed all lit netherrack relighting itself.
- Fixed Herobrine placing signs after being looked at through a window even when the player couldn't actually see him.
- Fixed Glitch having white lines across his face when spawned. (Bret it's "png" not "pnh") REPORT
- Herobrine no longer spins when positioning his models. REPORT/IDEA
- Fixed Herobrine not spawning on "dirt_path" or "farmland" blocks.
- Fixed a dataleak caused by forceloading/ticking too many markers.
- Fixed some scoreboards resetting completely, some of which caused set config options to change.
- Fixed the ghost miner mechanic endlessly looping checks after being run once.
- Fixed the Redstone Torch Trail's sometimes spawning inside the ground.
💻 Technical
- Added partial Smithed compatibility. (Scoreboards, Entities, and Custom Model Data)
- Herobrine now uses "disc_fragment_5" instead of "diamond_hoe" for his model. (Good bye hoebrine, you will be missed...)
- Created a new "spawning_raycast" directory in block tags and moved the respective files for better organization.
- Added the griddy animation as a technical animation that can be used with the fake Herobrine.
- Better optimized the block detection markers.
- The Chilled Candles event check will no longer run unless the candle is lit.
- Moved all of the config options to one scoreboard objective to prepare for better optimization. (Your settings should carry over between updates but check to be sure.)
- Changed all of the text added to use localization strings.
- Changed all the structures to have their own biomes tag.
- Removed Mojang
📷 Images

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p1WH6sHr:6EKs8OqO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p1WH6sHr:6EKs8OqO"
}

