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Details
Licensed CC-BY-NC-SA-4.0
Published 3 years ago
Updated 10 months ago
All versions
1.10
Release
✨Release v1.10.0 - 1.21.4last year 2,159
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.4
Platforms
Fabric
Forge
Supported environments
Client and server
Changes
THE PACK HAS BEEN FULLY REWRITTEN! ✨
🚀 New Features
- Added a Hat Man skin.
- Added a new two new skins created by PJ The Sqweepsss, "Lonely" and "Roseate."
- Added Herobrine's legacy console shaved variations to both default and classic. SUGGESTION
- Added 3 new paintings and three music disc's that can be obtained through Dreadful Donations. (Disabled by default.)
- Added the glowstone letters from the original Herobrine mod. (Disabled by default.) SUGGESTION
- Added developer tools for mapmakers.
- Added new sighting type called Dwelling. This sighting type watches the player from just out of view when they are in caves.
- Added the Dwelling Shadow config option that when enabled makes dwelling Herobrine's refuse to disapper unless the light level is above 7. SUGGESTION 1 SUGGESTION 2
- Added the Suspenseful Sighting config option that ᴄhanges whether or not Herobrine will play a suspense strike when spotted.
- Added the Shrouded Specter config option that ᴄhanges what particles appear when Herobrine disappears.
- Added a new skin named Nowhere... created by Zwaluw.
- Added a new skin named Werewolf created by Bret06, Nox, & LexLim.
- Added a new config option and feature called Sneaky Strike that allows Herobrine to punch the player if they don't notice him creeping or dwelling behind them.
- Added The Man From The Fog as a Herobrine skin! Check it out!
- Added a new skin named Slenderman created by Zwaluw.
- Added classic versions of the Creepypasta skins. SUGGESTION
- Added wooden crosses structure that can spawn in forests. (Disabled by default.)
- Added a "Found Footage" section to the skin library that contains any YouTuber/Streamer that collaborated with us to make a video on the beta! (Yes, this includes The Librarian and ComicalBonzo.)
- Added a new skin named Millerbrine that also has a classic variant. Based on <@637751442161008650>.
- Added a new skin named Him as a direct reference to the Brocraft Herobrine lore. SUGGESTION
- Added new advancements along with the new features.
- Added a new skin named Jack Black.
- Added a new feature called Twisted Tapestries which will cause Herobrine to sometimes change your paintings to haunted versions of themselves. These paintings will switch back once viewed.
- Sighting Noise now has 3 options instead of just an on/off switch. - "Off", "Cave", "Ghast"
- Added the Eerie Entrance config option that when enabled makes Herobrine display a joined game message when his haunting delay is over or has been skipped.
- IDK bro I added a lot of skins and I refuse to list them all.
🔧 Improvements
- Herobrine now deals damage to the player when hit.
- The config has been reimagined entirely.
- The Creeping mechanic is now disabled by default to help better fit From The Fog's original vision.
- Made Netherbrine's shroomlight parts actually glow.
- The Headless skin retextured by Zwaluw!
- Fallen Kingdom Herobrine's shirt has been darkend to match the original. Zwaluw
- Several steve related texture changes made by Zwaluw!
- Added new Scarce choice to sighting frequency (sighting chance) in the config. SUGGESTION
- The randomize skins option now allows users to select the exact skins they want. SUGGESTION
- Renamed the Crash Mechanic to Malicious Malfunction.
- Renamed the OG Shrine Mechanic to Shrine Strike.
- Added the ability to change the rarity of all the block based events.
- Every structure is now togglable.
- Structures now spawn overtime rather than instantly.
- Leafless groves are now dynamic.
- Added credits to the skin library.
- There are now INFINITE CUSTOM SKIN SLOTS.
- Herobrine will now place signs specific to the biome.
- Renamed the lick skin to "El Lick."
- Sighting Sense is now chance based.
- The White Eyes skin is now based on the spider interpretation of the model thanks to <@797556304666689608> and <@848942411053137940>!
- Made the spooky shrine activation subtitle toggleable. (Caution Caption)
- Herobrine can now hold items and will for certain events.
- Changed Give It Control to Give Him Control and changed the way it works entirely. It's function is a secret. :)
- Skin packs have been reworked entirely and your old packs will no longer work. - This has been done for the sake of adding INFINITE skin slots. SKIN PACK CREATOR
- Herobrine's eyes now glow brighter than before thanks to a trick with core shaders.
💻 Technical
- Herobrine now uses display entities for better performance and more flexibilty.
- Extended lurking summon distance.
- Herobrine will now disappear and deal 2 HP of damage to the player upon being hit.
- Moved all the config defaults to one file for easy editing.
- Sighting frequency now randomizes a timer that determines how long until Herobrine spawns.
- Renamed
check.mcfunctionto "THIS IS NOT A BUG IT IS INTENTIONAL." - Herobrine's model is now dynamic, pivots can be moved and entirely new body parts can be added.
- Debug mode has been moved to help with users that have no idea what their doing enabling it.
- Added integration with Lights Out adding Lights Out specific From The Fog options.
- Removed Mojang
📷 Images

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p1WH6sHr:GU4bLa0I"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p1WH6sHr:GU4bLa0I"
}

