v1.1.1
Compatibility
Changes
- Update to Minecraft 1.21.6
โโโโโโโโโโโโ GELCRAFT PATCH NOTE โโโโโโโโโโโโ
โ DATAPACK v1.1.1
New โ
- Function for Paxel call "Switch Mode"
The "Switch Mode" function allows your Paxel to toggle between three tool modes: axe, shovel, and hoe. Each mode comes with unique right-click actions, bringing versatile utility into one tool!
- Fried Egg cook faster in smoker
Change (โฌ๏ธ/โฌ/โฌ)
[โฌ๏ธ] Increase durability to all Paxel
Wooden Paxel from 59 => 165 ( +179.66%)
Stone Paxel from 131 => 366 ( +179.39%)
Iron Paxel from 250 => 700 ( +180.00%)
Golden Paxel from 32 => 89 ( +178.13%)
Diamond Paxel from 1561 => 4370 ( +179.96%)
Netherite Paxel from 2031 => 5686 ( +179.87%)
[โฌ๏ธ] Increase armor from Copper Chestplate (BEFORE +4.5 => AFTER +5.5)
[โฌ] A lot of file has been rename
[โฌ] Paxel change model from wooden_hoe => stone_hoe, stone_shovel and stone_axe with new "switch mode"
[โฌ] Golden Bread and Golden Pumpkin Pie rarity has been change from rare => common
[โฌ] Recipe of Obsidian Helmet has been change by adding one "Tinted Glass" in the center
Fixes ๐ขฅ
[-] Fix item tooltip display error on "Wooden Paxel"
[-] "Netherite Paxel" is now fire-resistant, as intended.
๐ RESOURCEPACK v1.1.1
Change
- Copper Armor path has been change from
equipments/copper_armor=>equipment/armor_set/copper
- Emerald Armor path has been change from
equipments/emerald_armor=>equipment/armor_set/emerald
- Obsidian Armor path has been change from
equipments/obsidian_armor=>equipment/armor_set/obsidian
- The whole file in lang folder has been rename
- New texture for Fire Crab and Lava Jellyfish
- when equip Obsidian Worm on head, now can show with 3D model
- Copper Tools & Armor can be oxidation bese on durability
- Copper, Emerald and Obsidian Armor support trims texture now.
Fixes
[-] Fix issue on Fishing Rod when player cast
โโโโโโโโโโโโโ โ โโ THANK YOU โ โโ โโโโโโโโโโโโโ
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Gelcraft - RP [1.21.5-1.21.6].zip | Required resource pack | 445.39 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tz42MxJ8:BeXhlWAO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tz42MxJ8:BeXhlWAO"
}

