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V1.8

Changelog

  • Level shattering changes:
    • Fixed (again) inventory swap side effect not working
    • Remade the "time snare" side effect
    • The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
      • This change helps with compatibility with datapacks that change monster loot tables
    • Looting no longer increases shard drop rate
    • Modified drop chances slightly
    • Throwing multiple shards at once no longer reacts
    • Shards now drop from level 5 by default
  • Completely remade zombies
    • Now they spawn with increasing chances for better gear
    • Slight stat nerfs
    • No longer has the "berserker" ability
    • increased baby spawn rates only on day 100
  • Updated settings reset
  • New setting: Shard monsters glow
    • Monsters that drop shards will glow when this is turned on (off by default)

Files

Hostile Mobs Improve Over Time.zip(1.17 MiB) Primary Download

External resources



Project members

KNIZE1007

Owner


Technical information

License
ARR
Project ID