- Level shattering changes:
- Fixed (again) inventory swap side effect not working
- Remade the "time snare" side effect
- The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
- This change helps with compatibility with datapacks that change monster loot tables
- Looting no longer increases shard drop rate
- Modified drop chances slightly
- Throwing multiple shards at once no longer reacts
- Shards now drop from level 5 by default
- Completely remade zombies
- Now they spawn with increasing chances for better gear
- Slight stat nerfs
- No longer has the "berserker" ability
- increased baby spawn rates only on day 100
- Updated settings reset
- New setting: Shard monsters glow
- Monsters that drop shards will glow when this is turned on (off by default)
- Fixed inventory swap side effect not working
- Added a new level shatter side effect
- Fixed the "Space-time Shatter" advancement not working
- Piglins no longer gain fire resistance
- Added a new trigger command "monsterLevelInfo" which tells player which level are the monsters currently at
- New feature: Level Shattering!
- Hostile Mobs can now drop special shards, which can be used to decrease the monster levels
- Using a shard can have a variety of side effects
- Settings for Level Shattering
- Can be turned on/off
- Set how much each shard can drop the monster levels
- From which level can mobs drop shards
- Toggling Shattering side effects on/off
- Added some advancements to guide through level shattering
- Drowned now have nautilus shells as a part of their loot tables, addressing drowned farms not producing nautilus shells on level 100
- Added mob toggles feature to config menu
- You can turn off/on every mob to not be improved by the datapack
- All are on by default
- Redesigned main config page
- Reworked "day" advancements
- Renamed to "Monster level" advancements
- Added an advancement for every 10 monster levels instead of 25