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V1.8 - Mod

Changelog

  • Level shattering changes:
    • Fixed (again) inventory swap side effect not working
    • Remade the "time snare" side effect
    • The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
      • This change helps with compatibility with datapacks that change monster loot tables
    • Looting no longer increases shard drop rate
    • Modified drop chances slightly
    • Throwing multiple shards at once no longer reacts
    • Shards now drop from level 5 by default
  • Completely remade zombies
    • Now they spawn with increasing chances for better gear
    • Slight stat nerfs
    • No longer has the "berserker" ability
    • increased baby spawn rates only on day 100
  • Updated settings reset
  • New setting: Shard monsters glow
    • Monsters that drop shards will glow when this is turned on (off by default)

Files

hostile-mobs-improve-over-time-1.8.jar(2.2 MiB) Primary Download

External resources



Project members

KNIZE1007

Owner


Technical information

License
ARR
Project ID