
IRE
A datapack that overhauls and expands the survival experience for slower, more rewarding progression with a renewed focus on mining. Dig through numerous rock layers, each one requiring a better pickaxe than the last, until you reach the Nether itself.
887downloads
14followers
887downloads
14followers
All versions
0.1.3
Alpha
0.1.3last year 88
Compatibility
Minecraft: Java Edition
1.21.8
Platform
Data Pack
Changes
Don't forget the updated resource pack for tool trimming! Shoutout to shiodef for tracking down some bugs!
- Implemented tool trimming: apply any trim template with any trim material to a sword, pickaxe, axe, hoe, or shovel (wood/mossy stone tiers currently excluded)
- Blaze sword handle is animated
- Metal handles are fully dyable with no overlay and use the same shape as wood handles
- When a sword is dyed, the tint applies to the grip instead of the crossguard/pommel
- Netherite swords no longer use special gold/iron handles
- Netherite tools use standard tool handles when dyed; otherwise, there is a default netherite handle and a bone-shaped netherite handle
- Netherite tools (except swords) can no longer block attacks
- Wood tools take dye better
- Reworked durability for sword/tool tiers: some stone tools were nerfed, while most metals/crystals received dramatic upgrades
- Saddles and horse armor are now dyeable
- Tweaked netherite horse armor texture
- Enchanted books now stack to 64: fix existing books by clicking on them in the inventory
- Added enchanted book smithing template: use it to duplicate enchanted books on a smithing table
- Enchanted gear is significantly more common in structure loot
- Some structure loot features more customized tools (custom handle, dye, trim)
- Snowballs and eggs now stack up to 64 (applies to new items, not existing ones)
- Spruce, birch, dark oak, and pale oak trees now have a small chance to generate with resin
- Added "quick spectate" tool to creative mode: hold the sprint keybind while flying to enter spectator mode, release the sprint key to drop back into creative
- Added some "hints" advancements to give the player basic tips/guidance in the early game
- Added advancement for locating an Ancient City
- Added miscellaneous recipe unlock advancements, including every sword/tool tier and emergency ports
- Added advancements to grant tinkering recipes relevant to the player's progress (when a player obtains a gold ingot, recipes for gold handled tools are granted for each tier player already has unlocked); wood and bone handle recipes are granted by default when a tier is unlocked
- Any entity directly killed by any arrow type now drops one regular arrow on death
- Happy ghasts drop loot upon death
- Snow golems can drop their carved pumpkins on death
- Blazes no longer burn away projectiles while in heat sources; they instead deflect all projectiles like Breezes
- Fixed witch hut chests not generating loot; changed witch hut chests to share a single, improved loot table; fixed witch_hut_2 chest using fixed loot table seed
- Reordered Resources dialog and added PMC link
- Deleted unused witch hut entity and copper village chest loot tables
- Tweaked loot tables for vaults and archaeology
- Fixed "obtain emerald" advancement displaying wrong item model
- Fixed "use lodestone," "nether wood tool," and "nether stone tool" advancements using broken translation keys
- Fixed copper/iron tier conflict: copper tier is required to mine gold
- Fixed copper/redstone tier conflict: copper tier cannot mine redstone, but redstone/iron and above can
- Fixed broken copper horse armor recipe
- Emergency port is no longer in "totem" recipe group
- Fixed gold/iron nugget to raw metal conflict with old nugget to ingot recipe
- Reverted the previous change that made tall dry grass hide crouching players
- Fixed missing particle texture in the lantern/soul lantern item model
- Fixed broken predicates in short/tall grass and short/tall dry grass loot tables
- Fixed broken skeleton, bogged, stray loot tables
- Fixed broken function for giving players spent undying totems
- Fixed tall dry grass loot table
- Removed some redundant vanilla data
- Removed the temporary old emerald/galleon to emerald patch recipe
- Charred bone displays properly when equipped in the head slot
- Regular bones can now be equipped in the head slot
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| IRE_Assets_0.1.3.zip | Unknown | 1.77 MiB |

