V0.6+mod
Compatibility
Changes
Changelog
0.6
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Changed the texture of the creeper to a terrorist
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Updated to 26.3(This took a long time btw(many hard coded changes in this update + bugs in datapack))
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added grapes found in Flowering_forest biome and in meadow biome(dropped from a custom tree with flowering_azelea_leaves)
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added grape juice and wine, to create grape juice drop one grape in water, the water block will turn purple and you can take the grape juice with a bucket or with a bottle(3 bottles, and 1 bucket - you can also place the bucket on the ground), when the wine is placed(not in inventory) after 30 days it will become wine(taking it to inventory will reset the timer) the wine will give you nausua and will randomly rotate you while drunk, while drunk the fall damage is slightly lower(drunk people die less from falling, google it for more info)
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every shabbat you drink wine/grape juice will activate a kiddush granting you a full level
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added an advancment for doing your first kiddush granting you 2.5 levels of xp
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Removed Talits in jewish villagers for stabillity(talit Used to be an entity){talits still exists just not in villagers}
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Small Changes, improvements and Bug fixes
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Made Changing language possible only in creative(to prevent people without op changing it in a server)
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added a cheat menu from the reload text(only in creative mode), from the menu you can give all mod items and summon a jew
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Alot of optimizations to make the game run faster(Datapack used to have alot of lag becuase of bad logics and heavy calculations)
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Made initial reload automatic(Usually you needed to do an initial reload but now it should be automatic using the tick function(it detects if the datapack has reloaded once if not it reloads))
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jMV4nTiy:OVZuwthl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jMV4nTiy:OVZuwthl"
}

