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Minecraft has since beta 1.8 been going further away from the survival aspect which made the game even somewhat challenging in prior versions. Lithic is an attempt to vindicate what minecraft has evolved to be, and return to the roots of early beta.

Lithic attempts to fix the progression of the game by dividing the game into distinct periods; to give the game a feeling of real progression. No blocks are breakable by hand, and require the proper tool through use of adventure mode. More of the vanilla game mechanics has been made necessary to progress to the endgame, and keep being necessary throughout.

Features

Stone Age
  • Throughout the stone age the player is limited to crafting and storing items in their inventory.
  • Torches now require jute and either fat or honeycombs to craft, and have to be lit on a campfire.
  • Animals drop hides, which have to be tanned with bark and water from a bucket or bottle.

Picture of stoneage recipes

Copper/Bronze Age
  • Like the true bronze age, there exist an intermediate copper age before the player is able to craft bronze.
  • Both copper and tin now spawns in the world, with richer veins further down.

Picture of bronzeage recipes

Iron Age
  • Lime now drops from pointed dripstone, and is needed as flux when smithing.
  • Iron tools now have to be smithed on a smithing table.

Picture of ironage recipes

General Changes
  • No blocks are breakable without the appropriate tool. The game is in adventure mode.
  • Custom vanilla shaders make the dark pitch black.
  • Health regeneration is disabled, and sleeping in a wool bed now heals the player. Potions are no longer obsolete, and combat is actually dangerous.
  • No hostile mobs except spiders spawn on the surface. Hoglins now spawn in most forests, and provide danger all day
  • Metal tools are now crafted from a stick and the respective tool head.
  • Saws and Scythes are now craftable.
  • Planks can no longer be crafted, and have to be sawed out from stripped logs.
  • Goat horns now give a 10 second strength boost upon use.
Getting Started
  1. Kill animals for bone
  2. Use a bone to destroy gravel for flint and rocks
  3. Make flint-bone tools, and then stone tools.

Project members

Whurp

Owner


Technical information

License
Project ID