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[MOD] Lootery V2

Changelog

  • Tweaked Desert Pyramid loot table

Removed Iron and Emeralds from generation, increased the amount of Gold Removed Saddles and every Horse Armor (except for the Gold one) Added Paper to the junk table. Reduced the amount of rolls for the junk table. Removed Strings, Bones and Rotten Flesh from the junk table. Dune Armor Trim chance per chest increased (25% -> 33%)

  • Beached Shipwrecks no longer generate Kelp and/or Seagrass in chests, being replaced with Sand
  • Improved Guardian loot table - increased amount of Prismarine Crystals dropped, removed Cod from drops. Now has a 1% chance to drop Tide Smithing Template

Similair applies to Elder Guardians - Tide Smithing Template drop chance increased (20% - > 33%), increased Prismarine yields and removed Cod from drops.

  • Nerfed End City loot a tiny bit
  • Added some failed alchemical stuff to the Igloo chest
  • Slight tweaks to Pillager Outpost loot table

Arrows now always generate in the chest Up to 2 Crossbows generate per chest Decreased the amount of junk and food, increased the amount of Emeralds

  • Increased the amount of Obsidian which generates in Ruined Portal chest by exactly 1
  • Slightly changed Monster Box (AKA Dungeon/Monster Spawner) chest loot

Decreased the max amount of Ores per roll by 1 Added Spider Eyes to junk pool

  • Changed Stronghold Loot tables
  • Tweaked archaelogy loot tables to actually make some sense

This does not apply to Trail Ruins table

  • Cave Spiders drop less stuff compared to regular Spiders
  • Bedrock parity for entity drops

Entities affected: Panda, Pillager

Files

lootery-v2.jar(206.72 KiB) Primary Download

External resources



Project members

kohara

Owner


Technical information

License
ARR
Project ID