1.10
Compatibility
Changes
1.04 was deleted, there were too many bugs to justify keeping it up, and the multiplayer was so badly broken I didn't want to release a new patch quite yet. So I've taken some extra time to try and iron-out multiplayer. This is very hard for me, because I dont play multiplayer often Thank you to ALL the bug reporters, especially the ones who suggest command changes. (Dude/Gal/Enby King-Queen who fixed my sleeping not working on first load-in THANK YOU. I'm such a stupid prick I can't believe I didn't see that)
This symbol (👥) means the feature was changed/added per community feedback.
Major Additions and Changes
- The Abbey
- Papal Outpost
- Multiplayer Support
- Player Update Support
- Actual Casual Player Support (Set the game to Easy! Re-log, restart the server, or /reload after you change it NO MORE FAST ZOMBIES, YAY!) (👥)
- Many Mob Tweaks & Difficulty Support (If you are playing on HARD, SET IT BACK TO NORMAL, unless you want to be angry, Re-log, restart the server, or /reload after you change it)
- Beating the Ender Dragon Increases the game difficulty
- Beacon Kindling (Wandering Trader Summoner) (👥, largely requested, but Josax had this idea in particular, shout-out!)
- Villager Amnestic (Lets villagers update from version to version)
- Undead Wearing Copper Armour are immune to Warding (The Warding Stone and Set Bonus Electrum bypasses this effect, don't worry villagers are still safe)
- Withers can no longer be spawned in the End (Killing withers under the nest is boring)
- Warding Stones now target Pillagers
- The Tanakh, The Quran, and their corresponding Villager Trades (Prayer of Exodus, and the Prayer of The Prophet)
- Buffed Electrum (and made Set bonus more clear?)
- Buffed Shakudo, New ability and each peice grants per equipment bonus
- Added Shakudo Elytra (I plan to buff/rework all equipment when I add their corresponding Elytra)
- Shakudo is now more expensive (3 -> 18 Au : 6 -> 36 Cu)
- Buffed Hepatizon
- Buffed Hepatizon Laurel
- Buffed Hepatizon Elytra (And improved item texture)
- Nerfed Adamant's Set Bonus (a little bit)
- Weaponsmith Villager Trades added (See Player Update Support)
- Crystal Hearts are cheaper (27 -> 8 Diamond, I want more people to engage with the death system)
- Archaeologist now sells Abbey and Papal Outpost Maps (with the new map textures, prepping for autumn drop c: )
- 5 New Foods
- Pizza (Cheese, Mushroom, and Meat) (👥)
- Kontomire-Dandelion Stew (DON'T BE MAD--listen--ferns were the closest thing I could think of to cocoyam)
- Pad Thai (Again, I tried) (👥, Josax specifically)
- 1 new Secret Food
- Removed Herobrine
Tweaks & Small Additions
- Ofuda are now non-stackable (To avoid using all at once when applying them in an anvil) (👥)
- Zombie Horse, Skeleton Horse, Camel Husk all removed from Warding Stone targets, and Warding Targets entity type tag (👥)
- Creepers no longer spawn in forests, only underground (👥)
- Freezing Water Nerfed (1/2 Heart Damage instead of full Heart per "tick") (👥)
- Wandering Trader pays more for Creator Music Disc (5c)
- Fisherman buys fish for less now (cheaper for player, See Below) (👥)
- Echo Eel and Pale Fish Buffed (I didn't realise lakes don't generate in those biomes) (👥)
- Nautilus and Zombie Nautilus shell drop rate buffed (Zombies drop more than friendlies) (👥)
- Nautilus Shells added to Archaeology
- Nerfed Piglin Brute drop rates (not too much)
- Nerfed Bastion Treasure
- Changed Igloo Structure to reflect no potions (And show off a secret recipe)
- Buffed egg-derived Dough (👥)
- Added Crystal Hearts to Mineshaft Loot
- Rennamed Traversal to Trailblaze (Only in Lang) (👥)
- Buffed Prayer of The Light recipe
- Nerfed Prayer of Man recipe
- Tweaked Prayer of Aeolus recipe
- Changed the orders of some advancements and things to make them more clear? Or more organised idk
- Avesta added to Desert Well Loot pool
- Nerfed Avesta chance in Desert pyramid 50% -> 33%
- Tinder can now be mde with bush, fern, and short grass (👥)
- Respawn Anchors now work in the Overworld
- Blaze no longer drop Raw Estus (They aren't undead, so it doesn't make sense for them to)
- Small and Big dripleaf can now be cloned (👥)
- All cloned recipes buffed (2/n -> 4/n)
- The Blast Furnace has a pretty UI
- Quartz can be kilned into Glass (👥)
- Amethyst can be kilned into Tinted Glass
- Rooted dirt can be made from hanging roots and dirt (👥)
- Sleeping for any amount now sets the weather to clear (👥) (I like the rain so I didn't put this in originally)
- Changed some enchantments to be only emojis , its not consistent rn ill get to it later. I know this may make some things less clear, but I think I like it that way
- Bread, Milk, and Honey Ginger Tea have new Cleanse Emojis (Translation compatible! c:) (This means old ones won't stack with the new ones)
- Bread Chest LT updated to match new Bread
- Secret Meal advancement updated (Can't tell you what, its a secret)
- Pale Garden no longer spawns hostile mobs
- Fire and Smoke Particles added to Raw Estus (I thought it was cute idk)
- Fire and Soul Fire Particles Variants (I FOUND THIS BY ACCIDENT ITS CRAZY COOL)
- Buffed spawn rate for Monster Rooms (Basic dungeons) (deep 4 -> 8, normal 10 -> 15)
- Fetishes can now be traded with the Archaeologist
- Nerfed Zombie Raw Estus drop rate (~50% -> ~33%)
- Tweaked Husk drop rates (Obol ~10% compared to Zombie at ~5%)
- Wandering Trader can now buy up to 6 Discs and sell up to 4 Refugees (👥)
- True Darkness is BACK! (A lot of people said they liked it because it was scary. Let me know if I should change it back or keep it lol) (👥)
- Buffed Coal Deposit drop rates (stone 1-2 deepslate 2-4)
- Buffed Malachite recipe (2 -> 4)
- Cheaper Bookshelves and less books dropped when mined (👥)
- Buffed Sturdy Leather Gambeson to be equal to Gold Chestplate (4 -> 5)
- Tweaked Steel Chestplate to be consistent with all other Steel Armour (⛊6 -> ⛊7 ; ⛨2 -> ⛨1 )
- Updated Raw Estus Texture
- Smoke particle textures!
- Zombie Horses are now consistent with all other Dead (👥)
- Tomato, Melon, Honey, and Carrot recipes now unlocked with raw food, instead of just cooked (👥)
- All food (Except curries) cook faster in the oven
- Globe Banner Pattern can now be crafted with cornflower and paper (👥)
- Anemos is forbidden from being on a Mace
- Increased anvil xp timer from 15s to 30, and increased levels from 50 to 100
- Advancements
- "Demonic Emissary" Advancement (👥)
- "A True Community" Advancement (👥)
- "Icarus' Folly" Advancement (👥)
- "A Miraculous Discovery!" Advancement
- "Archaeologist in Training" Advancement
- "Wings of Eros" Advancement
- Splashes
- Ft. Apollo: Our Fave Problematic King!
- Made for the Girls and Gays!
- Ft. The Divine Comedy! Hashem's Favourite Fan Fiction!
- Ft. Paradise Lost! Satan's Favourite Fan Fiction!
- Shout-out to all the Enbies in Chat!
- Tastes like grass! In a good way!
- Check out Waxmuffin!
- Removed some splashes that aren't hitting anymore
Bugs
Multiplayer Bugs
- Crystal hearts work now
- Anvils and Anvil XP works now
- Amber Earrings Fixed
General
- Beds now work on first load-in
- Snow works now (Snowballs stack to 64)
- Hot Wet Fishing Climate Fixed (Previously, Hot Dry overrode it)
- Puerquito and Pupusa Lang added
- Iron Chain can now be crafted from Iron Ingot in Stonecutter
- Golden Apple in bastion_other LT fixed
- Stray LT added
- Skeleton Obol Drop rate nerfed to match all other mobs
- Bogged Obol Drop rate nerfed to match all other mobs
- Acacia Wood and Oak Wood can now be crafted
- Electrum Advancement referenced Titanium, has been changed to Diamond
- Pickled Potatoes no longer give res
- Glow Berry Mash works now
- Cake Effects work now, and has a proper tooltip
- Magma Cubes now drop Magma Blocks
- Enchanted Golden Apples now have proper tooltip from Ruined Portals
- Water can no longer be placed inside of Hell (Guys please I just want flowers in the nether stop being naughty)
- Trial Chamber SPAWNER Loot tables (I didn't know these existed I was only modifying the rewards)
- Nerfed Trial Chamber Loot (Waaaay too many obol from stupid pots)
- Gnocchi Lang
- "Alaska Blackfish" Did not register for "catch_everything" Advancement (I typoed Alaksa, my bad)
- Windcharges shot with Anemos now register enchanted player as the one who "Owns" it. (This means if you kill someone with Anemos, it will count)
- Gold Shovel, Iron Shovel, Iron Mattock, Copper Mattock now drop snowballs (and technically all correct for drops #mineable_shovel) This only applies to NEWLY made tools
- Wooden Pickaxes mine everything except for higher-tier ores now, and durability is 200 instaed of 600
- Opah can now be traded with Fisherman
- Sweet Berry Mash no longer in Strongold Corridor Chests
- I am aware of chain iron farms...Im leaving it in. If people aren't melting golems, I'm happy. Though in future, I might make it so you can only do this via steel. So it at least takes a carbon sink, lmk what you think.
- Bugged food is gone (squid ink pasta, golden pie etc) All were from earlier versions of the pack and I had forgotten to delete their recipes
- People can eat crystal hearts and I dont know how? I haven't been able to replicate this bug and all crystal hearts have the !consumable tag so Idk whats going on
Recipe Unlocks Fixed
- Glass Bottle
- Tinted Glass
- Spyglass
- Item Frame
- Jukebox
- Gravel
- Chemistry Stand
- Mass Mud, Mass Concrete
- Tall Grass, Large Fern
- Black Dye
- Invisible Item Frame
- Puerquito
- Pupusa
- Removed Hay Block unlocking Yellow wool recipe unlocks
- Phosphor recipes unlock from obtaining glow lichen, and phosphor crafting also unlocks from obtaining phosphor
- Cheese unlocks from Milk Bucket AND Milk Bottle recipes (👥)
- Saddle and Leather Horse Armour uncrafting
- Benzene now unlocked when getting benzene OR Hellspore
Player Update Support
- IF YOU WANT THE NEW WEAPON/ARMOUR TWEAKS, use a WEAPONSMITH (Grindstone Villager)
- You can trade with them to melt down your alloyed equipment into its component parts, and rebuild them. It will NOT give you back any enchantments, so please, just cheat those in, if you can.
- I've included a way to track the version number players were last on, and when they load into a world with a different version, the game will REVOKE all recipe unlock advancements. That means, if I add new recipes or tweak things, if you grab the primary material again, it will unlock
- EX. Jukeboxes are made with Hepatizon. But in your world you already have Hepatizon. Now, with this system, if you grab hepatizon again in the new update, the recipe will unlock, instead of you just never getting it.
- Villager Amnestics reset villager trades, so they can change update-to-update when needed. If you already have a weaponsmith, pop him a little forget-me-not to unlock the new trades.
- I will add some sort of enchantment stripper in the future. I don't know what this would look like yet (Send me suggestions?) Right now im thinking some sort of special cauldron you could make, throw the item in and then it would spit out lower-tier enchants? Probably would cost something expensive, right? But that doens't feel fair for players that played in the past and need the new updated gear.
Fishing Balances (👥)
- I've lowered the fish required by quite a bit:
- ⭐ 24 -> 12
- ⭐⭐ 12 -> 8
- ⭐⭐⭐ 8 -> 4
- ⭐⭐⭐⭐ 1 - No change
- Normal Buried Treasure has been nerfed heavily
- Fishing Buried Treasure has been nerfed
- Fishing outside of pre-designated biomes no longer gives insane loot (junk pool at 85 weight as fallback)
- Fishing treasure loot table modified so that chests and hearts are more rare (Enchanted Fishing rods are more common though)
- WHY?!? I want people who like fishing to be rewarded, I don't want people who don't enjoy fishing to put up with it just to get loot.
- Also players who just start the world have no need for that much iron, I want them caving and using copper tools at first. Copper is cool, let them have more time with it.
Mob Tweaks & Difficulty Support (👥)
- Setting the gamemode changes the behaviour, health, and damage of mobs
- If the game is too hard, change it to easy, if its too easy, change it to hard! (make sure you re-log, restart or /reload after you do this)
- Beating the ender dragon increases the difficulty of the world you're playing in, but you can change this back if you don't want it
- Easy: Is very easy, and essentially vanilla mob behaviour. Weaker Silverfish, spiders, and skeletons
- Normal: Fast (not as fast as they used to be) and weak zombies. Really tough Husks, Spiders make webs, skeletons have half health
- Hard: IS VERY HARD!!! Fast (original Fast) zombies, REALLY tough husks, spiders make webs, skeletons have a little more than half health. This one might be so hard it isn't fun but I thought a few people would get a kick out of it.
- My most controversial change, zombies, have been nerfed...slightly
- Zombies right now fill both the tank and striker niche. I think this is sloppy design. Even though, yes it is cool, I think we need to look at WHY players like fast zombies. I think one reason in particular: it makes night and caves scary again.
- So, how can we make zombies more fair, more interesting, yet, just as deadly? My solution is to split them up into Tanks and Strikers. Normal zombies will retain striker speed (a little less at first but they get faster as difficulty increases) but have less health. Tank zombies, Husks, will spawn everywhere, are very slow, and very very buff. Zombies will try to distract you with smaller, quicker blows while the husk advances, and once he gets to you, its all over.
- Husks now spawn in all biomes
- Baby Zombies have less health (👥)
The Abbey and Papal Outposts (👥)
The Abbey is my first real structure, so I've had a rough time figuring everything out. Things are a bit jank, but It should still be fun! Which is the most important thing, I suppose. I hope to add more structures like this in the future, all revolving around their own special mechanics. Classic Zelda nonsense.
- Abbeys are the bastion of the overworld (hopefully). Bastions provide adamant scrap, Abbeys provide silver.
- Abbeys are uncommon, use a cartographer villager (Archaeologist) to help find one (or /locate structure minecraft:abbey_overgrown)
- I hope to add more Abbey variants in the future, and more rooms when i get ideas for more puzzles.
- Abbeys are late-mid to late-game dungeon, so be prepared, Josax and I had a lot of trouble with it, though Wax seemed to be completely fine. I personally wouldn't attempt it without Full diamond gear and good food.
- DONT WEAR STEEL! Blast resistance makes the dungeon boring :c
- I originally made these dungeons as rare as woodland mansions (accidentally) I've since made them more common, let me know how you feel about the rarity
Papal outposts will register as Pillager Outposts (I got lazy, it was crunch time, leave me alone)
- Easy early-game access to a small amount of divine fragments and crystal hearts. They also provide potatoes and carrots
- Much more common than Abbeys
- I hope to use the Pillager outposts as a way to reverse-engineer how my structures could look in the future. There some cool tech there I want to explore
Removed
- Enchanting Table (I thought this was blocked, I feel it may have made a lot of people confused)
- Enchanting
- Vanilla Fire Charge recipe
- Estus Flasks (It was a cute reference but people were abusing it, maybe in the future Ill add a less OP version)
Technical Changes
Removed Some unused files
- removed main/function/environmental/initial_stalking
- removed main/function/environmental/player_stepping_sound
- removed main/function/environmental/player_stepping_sound_adv
- removed main/predicate/in_village_on_oak_coarse_dirt_inside
- removed main/predicate/in_village_on_oak_grass_block
- removed main/predicate/in_village_on_oak_gravel_inside
- removed main/predicate/in_village_on_oak_planks_inside
- removed minecraft/loot_table/gameplay/fishing/treasure/*
- main/function/mechanic/estus/* created
- main/function/mechanic/warding_stone/* created
- rennamed advancement/mechanics/inventory_changed to */check_anvil_interaction
- removed function/mechanic/check_anvil_interaction_delayed
- created function/mechanic/heat_container/* and moved relevant files there
- removed crafting/recipe/chicken_noodle_soup
- removed crafting/recipe/nametag
- removed loot_table/adventure_old/*
- removed minecraft/predicate/*
- removed assets/minecraft/textures/entity/horse/armor
- Added "command_block_output false" to gamerules
- removed crafting/recipe/golden_pie
- removed crafting/recipe/squid_ink_pasta
- removed crafting/recipe/stuffed_mushrooms
- removed "sends telemetry event" from enter_nether advancement
- fixed kill_villager advancement (entity_type thing)
- removed data/potions/*
- removed main/advancements/tutorial/obtain_estus_flask
- I'm sure there's stuff I forgot
I learned that apparently recipes can have sub-folders...so yeah. I guess I'll get to that eventually but thats a lot of files I have to go in and re-name 😔 This is my first ever datapack! There's going to be mistakes like this. I've never taken a comp sci class, the only exposure I've had to comp sci was through bio and chem. I'm learning how to make things better though. Thank you for bearing with me. 🙇
Lang Support
- ALL Advancement Lang support added
- More Lang support upcoming (Item descriptions and enchants). I didn't realise this would break out of the English-speaking world so soon. I'll have to dedicate a lot of time to lang stuff, but from now on i'll only use the translate feature.
- I AM GOING TO MAKE A SPREADSHEET we can all edit together, Ill be posting that here to the modrinth page so keep your eyes out. You can add your credits there.
- Do not edit the en_us column (except in case of typo), thats mine. I know some things are spelled weird, thats how I like spelling them. Like, "Favour" or "Crystallised" or something.
- Cleanse, Cleanse Maleffect added (I plan to do this with all Item descriptions OR make them all iconographic AND translation compatible, to compensate for cultural diffs)
Lang Additions & Tweaks
- Axolotl
- Amnestic
- All Advancements
- Fixed spelling errors on "Pearlescent" and "Crystallised"
- Prayer of God-King, is still labeled as such in the Lang (to preserve update consistency) however the translation was changed to "Prayer of The Light" the Prayer of Ahura Mazda was changed to "Prayer of the God-King"
- Fixed "Bruschetta" Spelling
- Rennamed "Palatinate" to "Shakudo" and "Bronze" to "Hepatizon" ONLY in the Lang (To do otherwise would result in previous players having broken items)
- Updated all Langs for Explorer Maps
- Rennamed "Uncraftable Potion" to "Water Bottle" to help with crafting recipes for players
- Fixed "Blask Seabass" typo
- Rennamed Turtle Shell to Turtle Shellmet (Just for cuteness factor, translators feel free to ignore)
- Kontomire Stew
- Beacon Campfire
- Set Bonus
- Per Equipment Bonus
- Elytra Bonus
- Smith Shakudo Elytra, Title and Desc
- Shakudo Regen
- Shakudo Regen Bonus
- Shakudo Elytra Regen Bonus
Github and Easier Rewrites for Creators
- I really want to make my work accessible, Ive seen a lot of requests for that. And I will get to it.
- HOWEVER, right now I want to make sure the gameplay is as bug-free as possible FIRST, and then I can move on to opening it up, and optimising things.
- I also miss working on videos :/


