Tags
Creators
Details
1.12.6-alpha+dp
Compatibility
Required content
Changes
I deleted the old version off of modrinth, I had a major bug reported--game breaking--I feaked out, deleted it, and scrambled to fix it. Turns out actually it wasn't real. My bad But since it was down I took the time to squash a few other bugs
EXPECTED BUGS AND ISSUES
- Old foods may sometimes be inedible (Maybe)
- If you use vanilla foods (Ie. from the creative menu) they will be inedible (unless they update automatically)
- Raw meats will be inedible
- If you make a NEW food, and find it to sometimes be inedible, please report this to the github
- NEWLY crafted, NEWLY cooked food
- Modded foods will be inedible sometimes, I can't do anything about this because DPs can't modifier player data
Major Additions and Changes
- Husks
- Damage reduced from 5 hearts to 3 (In normal)
- Hunger does something now (Not in easy)
- Cleanse Maleffect now removes hunger
- Wither
- Normal Hearbreaker timer is much longer than in hard now (Hard is very short)
- Shakudo provides wither resistance, but not cleansing
- One piece of shakudo is now enough to prevent heatbreaker from a wither skeleton hit (in normal), but if you are hit more than once while withered, it will not save you
- Full shakudo is almost required in Hard now
- Shakudo Elytra provides full wither resistance
- Textures for Shipwreck, Trail ruin, papal outpost, and Abbey maps all updated
- Leaf textures changed for optimisation reasons (Let me know what you think)
Small Tweaks
- Removed Advancment revokations on update, this was only needed for 1.12.3+4 so it has been removed
- Milk Bottles are now fast to drink, good trade off for anti-wither prep
Bugs
- Straw Beds now work
- Ramen and curries can no longer be cooked on campfires
- Treasure maps now work
- Chocolate now stacks
- Ice Cream no longer gives bowls
- Campfire Cooking times fixed
- Removed Curries from campfire cooking
- Some Emojis were weird
- Jungle Shelf texture had been added (I frogot)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QI0EmgZ1:oJ73XIAC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QI0EmgZ1:oJ73XIAC"
}

