All versions
1.03
Release
Steel, Electrum, and Trial Chambers4 days ago 50.6K
Compatibility
Minecraft: Java Edition
26.2
Platform
Data Pack
Changes
While I've attempted to add some support for tutorialisation--I have to admit, watching people be confused, trying to figure stuff out on their own is very very fun. And I think its fun to not know how everything works. To be forced to experiment. Somethings shouldn't require that, like steel and smithing, those should be as intuitive as possible. But I dont mind players being confused, and I think it makes the game better. So, some things, I will not give advancements for (Jewellery, Special Books, Villages, Fetishes (that one im iffy on), etc.), and I think its cooler that way.
ADDED
- Secret Ingredient and Secret Meal Advancement
- Carbon-Rich Iron, and it's advancement
- Warding Stones CANNOT be placed in Trial Chambers (try it, I dare you ;) )
- Clay can now be cooked on campfires (no real reason, just thought it was cute)
- Charocal to Kiln Recipes
- All Glazed Terracottas to Kiln Recipes
BUGS
- Darkness in overworld was stark and made the darkness VERY dark...I fixed it but I kinda miss it, what do yall prefer?
- Chest recipe was duped (Original vanilla one was unblocked), now there are two chest recipes (logs or planks) in the same grouping
- Sticks from Logs unlocks properly
- Short dry grass can be reverse crafted from tall dry grass now
- Wool can now be reverse crafted from carpet (and recipes unlock) now
- Yellow bed and carpet can no longer be crafted from hay bales (Vestiage of an old texture, my bad)
- Golden Steamed Carrots Lang fixed
- Anvil Smithing Error Sprite Added
- Blocked Vanilla Netherite Recipes
- Killing Wither Skeletons with looting made them drop heads LESS, thats fixed now
- Iron Lanterns and Chains now unlock when getting ingots
- Soul Lanterns, Kindling, and Torches, now unlock when getting soul_fire_based_blocks
- Divine Fragments are in Trial Chambers now
- Increased Odds of Mace drops from Trial Chambers
- Apples now heal what they say they heal
- Bruschetta works now
TWEAKS
- Electrum now uses Divine Fragments to craft, like Adamant
- Nerfed Blaze Drops (slightly)
- Nerfed Frozen Water Effects (No more blindness. Darkness and slowness length decreased)
- Nerfed Silver Sword, Warding Sword, and Warding Shield
- Tweaked Smithing table texture to make smithing system more clear (hopefully)
- Sapling from Leaf recipes all tweaked so that getting the LOGS unlocks it instead of the leaves (Some players were frustrated that they couldn't get saplings, and never picked up leaves)
- Fortune NO LONGER works on spawners. I think early game should be defined by the rarity of this material. 4 Fragments per spawner is just too much. After watching some videos of people play this, I realise how easy and elytra and nether fortresses can make it. And as it stands, warding helps a lot with the wither, so I'll need to tweak these things first before I can think about re-adding fortune to spawners.
- Removed "F* off! in a nice way!" splash because I think some people might not find it as funny as I did, and I don't want to make anyone sad :c
- Added some splashes that I think are pretty funny, but I'm also autistic, leave me alone
- Steel and Iron Dolabras now have proper attack speed (labelled stat was different than the real stat)
- Anvil can no longer be crafted from iron blocks (I dont want players spending too many resources on stuff if they don't have to)
STEEL AND ELECTRUM CHANGES
- Steel has an intermediary item now, Carbon-Rich Iron
- Originally I wanted to have the carbon cost represented by the cooking time. But wating that long isn't very fun. So I added a new item that still takes the carbon sink, but can be made faster. Remeber, Coal blocks can also be made from charcoal
- Electrum is OP (in a good way), and to represent that end-game classification, I made it mirror the Adamant recipe, and gave it the enchanted effect


