Tags
Creators
Details
1.12.7-alpha+dp
Compatibility
Required content
Changes
No new major bugs were reported, so if nothing else comes up, this beta will be the full release EDIT: I didn't realise the alpha came out only 3 days ago...I thought it had been at least a week. Okay so, Uh, I might wait longer next time my bad
I added the RP to the mod folder, I tested it, it seemed to work! Jank but its fine
Bugs & Technical Improvements
- Anvil system reworked, this should fix some XP bugs esp on servers and make it so that you won't be timed out after 30s (Linkershim, Code + HapppySpud, Shader)
- XP is no longer removed, since HapppySpud made a shader to block the XP number. This let linkershim remove the xp removal that happened ~30 seconds after you click on an anvil and change your inventory
- Instead XP is given on anvil interaction, and thats about it. The only difference you the player will notice, is a smoother experience
- Villager trade favourite foods had a bug that resulted in high restock rates (HapppySpud)
- Beacon Kindling no longer breaks when reloading/relogging or going out of range (Linkershim)
- Beacon Kindling needs no longer to be placed in the centre of the crafting grid to craft (Linkershim)
- Various bug fixes for the automatic item updating system (ReinIsNOTaDev)
- Traversal Enchantment reworked (Linkershim)
- The only difference you will notice, is that its more consistent
- Zephyr Improvements (Linkershim)
- Zephyr can no longer be charged while not wearing Zephyr boots (this could lead to the "charged" indication ping and particles not playing the first time someone used Zephyr 3 after equipping the boots)
- Zephyr can no longer be pre-charged if sneaking is stopped without leaving the ground (Huge W! This will make building much better)
- Zephyr lvl 1 & 2 no longer play the "charged" indication ping and particles
- Spamming sneak after releasing a charged Zephyr no longer spams the wind burst particle and sound despite not doing anything mechanically
- Luck of the Sea now affects the quality (Star rating) of fish caught (Internet-Hyena)
- Straw beds can now be slept in during day (ReinIsNOTaDev)
- Fishing LT bugs fixed (ReinIsNOTaDev)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QI0EmgZ1:IlPSTNOv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QI0EmgZ1:IlPSTNOv"
}

