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Licensed CC-BY-NC-SA-4.0
Published 5 months ago
Updated last week
All versions
0.6-alpha
Alpha
Polish3 months ago 97
Compatibility
Minecraft: Java Edition
26.2
Platform
Data Pack
Changes
ADDED
- Villages! But not what you would expect
- Dry Hands Music Disc
- XP is not shown unless you interact with an anvil, since I can't remove XP requirements for anvil repairing
- Catch Everything! Achievement
- Warding Stones now heal villager friends! (Wolves, Cats, Villagers, Wandering Traders, Players, Iron and Snow Golems) and buffed regen range from 10 to 16.
- Sand, Red Sand, and Packed mud, now support vegetation (Grass on sand! Yes!)
- Pumpkin and Melon Stem Textures
- Glow Lichen Textures (Cave-worm-like for ceiling!)
- Iron and Steel Recipe Unlocks
- All craftable Music Discs Added and recipe unlocks for them and disc fragments fixed
- Flower pots made more cute
- Baby Amrmour textures (some of them, I got lazy)
- New secret recipe found in a chest somewhere
- Chiseled Blocks can no longer be crafted with slabs and must be done using the stonecutter
- All slabs can be crafted back into their original block
BUGS
- Broken Bronze Elytra Didn't have a texture
- Translation support for Bronze Elytra
- Added Demter's Prayer to crafting achievement
- Golden Carrot Cupcakes now do proper healing
- Zombies weren't dropping anything?? (entity_type thing) So I went through and made sure all the LT were working
- Made sure all foods has conisitent particle consume effects or not
- After many many headaches, I THINK the new hostile mob spawing mechanics are working fully. (Only Undead spawn in open areas in the overworld. After the dragon is killed, no hostile mobs spawn above sea level, or in open areas. And all other dimensions have normal spawn rules)
- Zombie piglins and Piglins don't drop their armour or tools
TWEAKS
- Ender Eye in portal is purple (I left the frames green? I think it looks better than purple but lmk)
- Removed Divine Fragment from Librarian Trade (done to disincentivise mob farms)
- Iron Golem proper texture added (Even the Shem, though it hard to see, and I might have accidently spelled amesh instead of amet but Im too lazy to fix it)
- Removed my Glazed Red Terracotta Texture
- Changed Silve Ore Texture
- Made Diamond Deepslate Ore consistent with all other deepslate
- Improved Bar Textures
- Fixed all Bed Textures (Hopefully in future, I can make the beds more cute)
- Jewellery is now unbreakable (This was done so that repairing is less confusing, I think late-game items like this shouldn't need repairing regardless)
- Adjusted Flower and Decorated Pot Colours to look more like my brick colour
- Raw and Cooked Morsel are now Raw and Cooked Flesh, and I updated the texture
- Changed Tomato Soup to Grilled Tomatoes, and Pickled Tomatoes to Sundried Tomatoes
- Fixed up nether brick textures
- Paintings have spruce as frame colour.
- I changed Zetterstrand's Match to have a darker, less saturated frame
- All fence posts, signs, and boat textures are consistent with each other and their corresponding planks
VILLAGE DETAILS
- I want to have all structures given the villager treatment
- I think the minecraft world should feel abandoned until YOU come along, so villagers at your base makes sense, it should feel alive. But the rest of the world shouldn't
- So probably that means pillager towers will be redone and some other things that make the world feel too inhabited. But Im really running out of time so I just did villages and tried to move on.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QI0EmgZ1:RTTey7Tj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QI0EmgZ1:RTTey7Tj"
}

