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Licensed ARR
Published last year
Updated 2 weeks ago
All versions
v1.6
Release
v1.63 weeks ago 41
Compatibility
Minecraft: Java Edition
26.3
Platform
Data Pack
Changes
Here is update 1.6! Probably one of, if not the biggest update yet. Lots of changes you can read here.
The last update was almost a year ago, as it's difficult to keep up with the new drops releasing every few months. That being said, whenever possible, compatibility with upcoming drops will be made. Enjoy!
GENERAL CHANGES
- Every effect now has an information box you can hover over to see a description of the effect. Sometimes useful, sometimes not much...
- Changed the color of many effect titles in the chat
- Added more sounds to effects
- Added subtle countdown sounds when an effect is about to be applied
- Added the total time of the run to the bossbar
- Added win detection upon exiting through the End Portal
- Added 2 new modes
- Added detection for important entities that the Datapack relies on for working in case a player deletes one with commands on accident
- Fixed and updated the Enable and Disable effect functions
- Fixed the datapack sometimes not starting properly
ADDED 10 NEW EFFECTS
The datapack has reached the milestone of 200 effects...
- Super Bouncy Gravity
- Spawn Landmines
- No Attack Cooldown
- Creepers Explode Instantly
- Creeper Vision
- Slippin' Stevie
- Blizzard
- Lava Shower
- Steve Says...
- Reapply the 3 Previous Effects
NEW MODE: RAPID CHAOS
I heard this as a suggestion, and... as impossible as it might be, it sounds very chaotic... doesn't it? So... why not!
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Added the new 2 modes: "60s Rapid Chaos" & "30s Rapid Chaos"
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Every 60 or 30 seconds... Rapid Fire will happen. Absolute insanity. Do not expect to beat the game like this... it is not intended to be beatable.
EFFECT CHANGES AND FIXES
- Crooked Box: Not applicable during Rapid Fire. Nerfed the positive loot. Added more items. And, when opening the box and the outcome is bad... a negative effect will be applied!
- Potion Effect Roulette: Reduced the time for Poison and Blindness when applied
- High Gravity: Now increases your gravity the longer you are falling
- Turn Around: Reworked into a 3 minute timed effect. Every second there's a chance to turn you around (guaranteed to turn around when effect gets applied)
- Weapon Roulette, Golden Ender Pearl, & Ocean Man: Now saves and returns replaced items
- Spooky Vision, Turtle Simulator, & Get a Nice Hat: Now saves and returns the replaced item on your head
- Spawn Creeper: Now spawns behind the player
- Spawn Creeper?: Now spawns behind the player as well and the question mark is no longer shown
- Fake Creeper Noise!: Now has a fakeout with its announcement in chat
- The Floor is Lava: Effect time reduced by half
- Spawn ElRichMC: Made his size smaller and applied Netherite Rib Armor Trim to his armor. Oh, he also doesn't care about boats...
- Corrupt Item Textures: Each slot now has 20% chance to have its texture corrupted
- Circle of Protection: The divine protection grants Resistance I and Regeneration I to nearby players
- Low Gravity & Lunar Gravity: Fall damage is disabled while the effect is active
- Disable One Movement Key: Plays a sound when the disabled key is pressed and also displays a message indicating which key is disabled
- Grow Up: When applied, unimportant blocks around the player will be destroyed to avoid suffocation damage
- High Level Tool Kit: The tier of the kit is different for each player and the items spawn at your location if the inventory has not enough space
- Teleport Random Mob to Player: The mob will be teleported in front of the player instead of inside
- Teleport to Random Mob: You'll be teleported in front of the mob looking at it instead of inside
- Spawn Villager: The Profession and Level are random
- Summon an Eye of Ender: The chance for it to drop the Eye on kill was increased to 50%
- Mineshaft: Spawns a Mineshaft at the surface now too
- Igloo: Now has 50% chance to spawn with the basement
- Stronghold: Added a little animation for deciding whether the Stronghold spawns or not
- Fixed 'Herobrine' not spawning properly
- Fixed 'Players Spawn Mob When Hit' spawning a mob for every player whenever one takes damage
- Fixed 'War Pigs' teleporting players into the void when riding a Pig
- Fixed teleporting effects being able to teleport the player to the Nether roof
- Toned down 'Mounts of Mayhem'
- Toned down 'Randomize Mob Stats'


