2.1.0
Compatibility
Changes
MobLevel Datapack 2.1.0
Added
- One download now covers 1.20.2 through 26.2
- Attack damage now scales with the level, like health does
Changed
- Spawn rates were rebalanced: high levels are much rarer
- Hostiles are more likely to be high level than passives
Fixed
- Bred animals were born with vanilla health
- Bred animals could be downgraded by
restart_levels - Breeding rounded levels up
Notes
Levels, health, damage and breeding all work like the mod. What this build does not have: the totem death-save, creeper blast scaling, and level-scaled drops (kills give a flat 5 XP instead). It also removes far-away leveled mobs, because the level label is written into the mob's name and would otherwise stop them despawning.
Never run it together with the mod — every mob would get two different levels.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KMBSBx8J:G6GnTtVa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KMBSBx8J:G6GnTtVa"
}

