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Update 2.13 | The Boss Rush Update

Changelog

This update introduces proper boss battles to New in Town, all of which are overhauls of existing "special encounters." Due to the new code used here, which is of a higher standard than the existing boss code for those bosses in New in Town: Dimensions, some conflicts between the two were inevitable. As such, this data pack can only be used with New in Town: Dimensions v0.32 or higher, which fixes these conflicts.

EDIT: This version of New in Town is not necessarily compatible with New in Town v2.12 or below. Please make a backup of your world before updating--depending on your progress, you may not be able to experience some of the new features, and others may not work at all.

General:

  • Optimized Site Planner cleanup functions a little bit.
  • Overhauled all Tyrant boss fights.
    • The Tyrant is now a fully-custom boss fight, borrowing very little vanilla Wither behavior.
    • Adjusted Health values for Counteroffensive and Refugee fights
    • Removed normal Wither Skull shooting, preventing fights from progressing into a desparate attempt to get close in a giant crater.
    • The Tyrant will now randomly select between 3-5 attacks every few seconds. During Kingdoms, he has 3 possible attacks, with a new one being added each successive fight.
    • The Tyrant's attacks have a wind-up period, allowing the player to learn the patterns and dodge each attack. This wind-up period is reduced with each successive fight. Attacks are as follows:
      • Wither Wave: After some harmless waves of smoke, the Tyrant will release a wave of souls that will give the Wither effect to any players within reach.
      • Wither Skulls: The Tyrant will hold 1-3 skulls (based on fight difficulty) before launching them with reasonable accuracy. They are a little faster with each successive fight.
      • Shockwave: The Tyrant will charge up with lots of particles around him, then explode, launching any players that are on the ground into the air and giving them Wither.
      • Portal Spikes: In the second and third fights, the Tyrant will spread 5 spike-traps around the arena, which if stepped in, will give the player extreme slowness and Wither. They last a few seconds, and the Tyrant has the chance to use another attack before they expire.
      • Summon Minions: In the third fight, the Tyrant will summon 4 Skeletons from improptu portals on the arena. They are relatively weak but can stack up if not dealt with.
    • The Tyrant now has a voice! Every so often, he has a chance of saying a line in chat. Each fight has up to 6 unique lines that can appear no sooner than every 10 seconds.

Kingdoms:

  • Fixed the extra line skip in the Recipe Book's table of contents
  • Reduced the spawning range of naturally generating features. The recommended render distance is still 12.
  • **Changed the Crucible spawning condition. It will now generate with the pool starting on the surface, rather than hurying itself under terrain to start at sea level.
  • Overhauled the Banished King to be a fully-custom boss fight.
    • The Banished King is now spawned by breaking the Diamond Block floating in the Crucible.
    • The Banished King has no vanilla AI and will not shoot its normal lasers, however it will still hurt you when damaged due to its thorns.
    • During the fight, players are given Water Breathing and lose Mining Fatigue, so they can enjoy the fight for what it is.
    • The Banished King has a bossbar that is visible to all nearby players.
    • If no players are nearby (including if they all die during the fight), the Banished King will despawn and the Crucible will reset. You must defeat the boss from start to finish.
    • The Banished King will now randomly select between 3 attacks every few seconds, but no longer than every five seconds.
    • Each attack has a wind-up period, allowing the player to learn the patterns and dodge each attack. Attacks are as follows:
      • Summon Minions: The Banished King will summon two Guardians at its side from two bubble portals, with full AI. They don't have much health, but can stack up if not dealt with.
      • Blindness Curse: The Banished King will surround itself with particles before cursing all nearby players with Blindness, which not only makes it harder to see the next attack, but also prevents the player from swimming efficiently.
      • Royal Laser: The Banished King will charge up a powerful laser, which will persist for 3 seconds once fired, damaging players caught in it. It can pierce through solid blocks in the way, but can't reach the very edges of the Crucible.
    • The Banished King now has a voice! Every so often, he has a chance of saying up to 6 unique lines that can appear in chat, no sooner than every 10 seconds.
  • Added an advancement for defeating the Banished King.

Counteroffensive:

  • The Withermaw has been rebuilt to be about twice as large. It still has the same spawning range and height.
  • Overhauled the [Redacted] found at the Withermaw to be a fully-custom boss fight.
    • This boss is now spawned by putting out the Soul Fire found on the Withermaw's sternum.
    • It retains its normal AI and spawning equipment in addition to all other changes.
    • The [Redacted] has a bossbar that is visible to all nearby players, and its health has been increased dramatically. This is a fairly challenging fight.
    • If no players are nearby (including if they all die during the fight), the boss will despawn and the Withermaw will reset. You must defeat the boss from start to finish.
    • The boss will now randomly select between 3 attacks every few seconds, but no longer than every five seconds.
    • Each attack has a wind-up period, allowing the player to learn the patterns and dodge each attack. Attacks are as follows:
      • Flaming Dash: Charges up a flaming dash attack, then rushes straight forward, hurting players it runs into. If it runs into a wall, it will escape by moving towards the player.
      • Mighty Swing: The [Redacted] will turn all the way around harmlessly, then swing a long sword-sweep all the way around itself, damaging any players that don't jump over it.
      • Body Slam: It will immediately jump into the air. When it lands, it will create a shockwave of particles and inflict Wither on all nearby players on the ground. Note that instead of a traditional wind-up period, the jump itself is the wind-up.
    • The [Redacted] now has a voice! Every so often, it has a chance of saying up to 6 unique lines that can appear in chat, no sooner than every 10 seconds.
    • If the [Redacted] uses its [Redacted] it will restore quite a lot of health.
  • Added an advancement for defeating the [Redacted].

Refugee:

  • Fixed the Invasion Portals not playing the message to shoot the banners.

Files

new-in-town-by-kanokarob-v2.13b.zip(2.64 MiB) Primary Download
new-in-town-by-kanokarob-v2.13b.zip(2.64 MiB) Primary Download

External resources



Project members

kanokarob

Owner


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