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Kingdoms:

  • Slightly changed the behavior of the Star Dial. It now won't increase your day count incredibly high incredibly quickly. The timer rewind feature does still increase the day count, but less dramatically. As a byproduct, its effects are now slower and arguably more balanced.
  • Fixed the Town Planner floating above the ground after upgrading the Settler's Wagon to a Town Hall.

Counteroffensive:

  • Fixed an error in the Doompump Operator's loot table for Incendium's Infernal Dunes.

Refugee:

  • Fixed Dragonkind Evolved compatibility to always guarantee a Dragon Tyrant for the next-respawned Dragon, and future proofed in the event more dragons are added to that pack.

Counteroffensive:

  • Reworked the Doompump back-end to be in-line with the Regional Outpost update from some time ago. It's now a lot cleaner and has had resources shuffled around/added to certain biomes, including Incendium biomes.

Refugee:

  • Added some minor cross-compatibility with Dragonkind Evolved. Now, the first Dragon you respawn after the End Invasion will be a Dragon Tyrant.

This is just a simple update to remain compatible with Minecraft version 1.20.3. None of these changes should cause any issue to worlds updating from a previous New in Town version and/or Minecraft version, but a backup is always recommended when doing so.

General:

  • Updated pack format to 26 for Minecraft 1.20.3
  • Edited all uses of "minecraft:grass" to use the new "minecraft:short_grass id.

This update features a major bugfix for the End Invasion, allowing players to progress. If you are updating from 2.15.6, you can safely update to this version, and the Invasion will begin to work correctly. If you (for some reason) destroyed the Banners or Portals by hand, shooting where the Banners were will still progress the event normally.

Kingdoms:

  • Changed the description of the Castle Frame in the recipe book. It no longer states that you need to build all 6 Castle Frames before upgrading them.

Refugee:

  • Fixed the End Portal Banners not exploding when shot with arrows. Somehow an entire line got straight up deleted in the last version, causing them to not detect arrows.

Counteroffensive:

  • Fixed Keep Planners mistakenly generating facing directions where sites already exist.

Refugee:

  • Altered the way Enderman peace is handled.
    • You now join the team (and therefore become peaceful with Endermen that are in the End) by talking to a City Planner, not when the End City is started. This will allow players who are working together to become peaceful with the Endermen even if they were not present for the End City's founding.
    • There is now a Tutorial Tip when you start your End City informing you that talking to the City Planner will make the Endermean peaceful towards you.
    • Endermen are no longer made invulnerable by players who are at peace with them. Instead, Endermen that are near friendly players will be given extreme Resistance and Regeneration. This will still prevent friendly players from being able to kill Endermen, while not preventing with players who are not friends with the Endermen from defending themselves.
  • Fixed the Golden Carrot Farm not producing Golden Carrots.

Optional Resource Pack:

  • New text has been added to both the template and the official RP for the Tutorial Tip when starting an End City, and when talking to the City Planner to become friends with the Endermen. (nitk.tutorial.start_city.desc.1, nitk.tutorial.start_city.desc.2, nitk.tutorial.start_city.desc.3, nitk.tutorial.city_planner.hover, and nitref.join_team)

This version is not compatible with Minecraft version 1.20.1 or older. It should be compatible with New in Town worlds upgraded from 1.20.1 and to this New in Town version, but you should still create a backup of your world first, just in case.

General:

  • Updated Pack Format to 18.
  • Updated all mobs that get summoned with Potion Effects to use the new 1.20.2 format.
  • Updated most methods of randomness to use the new /random command. A few use-cases still use older methods, primarily those that are intended to be randomly based on UUIDs, such as the player's wagon color.

Optional Resource Pack:

  • Updated Pack Format to 18. This is also the case for the Template RP inside the data pack.

All changes to the lang file, specificallly adding new translation keys, are reflected in the Template inside the zip folder, as well as to the official RP.

General:

  • Added translation support for the contents of all Contract Books. Like all the other books, titles do not support translation keys, but the contents and the hovering text inside now do. These keys in the lang file are nitk.contract_book.hover, nitk.contract_book.contents, nitco.contract_book.contents, nitref.contract_book.contents.

Kingdoms:

  • Added translation support for the text that displays when defeating the Tyrant in the Overworld. This key in the lang file is nitk.hell_attack.tyrant_arena.defeat.
  • Added translation support for the text that displays when you return to your town after defeating the Tyrant in the Nether. This key in the lang file is nitref.invasion_plans.inform.
  • Fixed the translation keys for the New in Town Quests root advancement. No changes to the lang file, they just weren't being correctly applied in the data pack.

Counteroffensive:

  • Fixed the translation key for the Scout Spylgass and Demolitions Bridge recipe book descriptions. No changes to the lang file, these just weren't being correctly applied in the data pack.

Refugee:

  • Fixed the translation key for the Lava Chamber recipe book description. No changes to the lang file, this just wasn't being correctly applied in the data pack.

Kingdoms:

  • Fixed the Mooshroom Habitat Recipe not displaying the Building Permit with the correct texture if using the Optional Resource Pack.
  • Fixed the Mooshroom Habitat not informing the player that there isn't a Mooshroom Herd nearby, and adjusted the text that appears when this is the case.

Counteroffensive:

  • Fixed the War Planner used to build the first Nether Keep structure dropping all its items upon construction (for realsies this time).

Optional RP:

  • Changed text that appears when trying to Mooshroom Habitat while no visiting Mooshroom Herd is in range.
  • Added some artwork for upcoming Dimensions content.

Kingdoms:

  • Fixed the Pasture not returning a bucket upon construction.

Counteroffensive:

  • Fixed Downward Stairs not generating with the support pillar.

Kingdoms:

  • Fixed a bug with the Bank that caused the Bank Planner to not be present. If you already built a Bank and encountered this bug, you will need to build a new Bank. Of course, you can just use Creative Mode to get the ingredients.

This update, dubbed the Warfare Update, brings a much needed overhaul to the Nether, and specifically to the attacks upon the Tyrant's Bases as you launch your Counteroffensive. Due to the nature of the changes, this version is not backwards compatible with any worlds that have already started a Nether Fortress. Any worlds that have not yet reached that stage in the story may be able to update safely, but this is never guaranteed.

General:

  • Reduced the volume of the Tyrant's hurt sound effects.
  • Stopped output logs from helpfully, if falsely, spitting warnings regarding mob loot tables. These were a result of some loot tables being used in contexts where a killer wouldn't be specified, and only served to be annoying rather than indicate that anything was broken.

Kingdoms:

  • Added the Pasture, a new Large Site. When it's built, it will have a full Water Cauldron and a Hay Bale in the middle trough area, and starts with no farm animals. Every day at noon, it will consume the Water and Hay, and produce one matching offspring for every pair of Cows, Pigs, Sheep, or Chickens within the enclosure. If there are no pairs, it won't consume the resources, and vice versa.
  • Updated the look of the Guard Tower to better match the castle's aesthetic, and made it taller.
  • Updated the look of the Wizard Tower to better match the castle's aesthetic, and added a new magical method of ascending and descending.
  • Added Block of Bamboo to the Lumberer's trades.
  • Fixed the Mooshroom Habitat building one block higher than expected.
  • Fixed the Festival Grounds not tracking time correctly.
  • Added a Site Planner model to the Bank Planner and fixed it not restoring itself correctly.

Counteroffensive:

  • Overhauled the Tyrant's Bases. This is the biggest change of the update, and one that I hope was well worth the wait! There are simply too many changes to list out completely, but here's the gist, and there are more details in the new Ultimate Strategy Guide inside the .zip folder!
    • The intervals at which your scouts discover bases have changed to be when you build your 1st, 2nd, 4th, 6th, 7th, and 9th structures.
    • Attacks now occur the next (overworld) evening after you build the appropriate structure number, rather than immediately on construction.
    • Attacks are now more like events or mini-raids. They are all objective-based, and need to be taken out by force before discovering new bases.
    • Rewards for all bases have been improved.
    • Added new advancements for dispatching each base.
    • Added three new unique bases: The Ghast Nursery, the Black Barracks, and the Eternity Beacon.
    • Made the Portal Factory the new final base.
    • Changed the Tyrant's spawn condition at the Portal Factory. Now, rather than building a Wither yourself, he will simply spawn naturally after the objectives at the Portal Factory have been destroyed.
    • Redistributed Loot Barrels. Now all bases have some, but there's fewer at each individual one.
    • Removed Wither Skulls and Ancient Debris from each base. Wither Skulls are no longer necessary to progress the story, and Ancient Debris now has a chance to drop from destroying objectives.
    • Tyrant Mobs no longer glow. Instead, the objectives do.
  • Added the Heart Mechanist. This structure has a villager that will exchange your Tyrannical Hearts for redstone machinery such as Pistons, Observers, and Hoppers. You'll end up getting a lot more Tyrannical Hearts, so this gives you something additional to do with them. You can still also sell Tyrannical Hearts to the War Strategist for Gold Ingots.
  • Added the Scout Spyglass. As the Tyrant's Bases are revealed, their approximate locations will be plotted on a 3D map inside this structure, centered on your Nether Fortress. It will always show the accurate direction from your Fortress it is located, and an approximately correct height, but the distance is not to scale.
  • Removed the Tyranny Spotter. It's job has been taken over by the Scout Spyglass.
  • Added Tutorial Tips for building a Scout Spyglass, and discovering the Trawler Ship's engine.
  • Added Upward and Downward Staircases. You can now have your Nether Fortress span multiple levels, in increments of 6. New Downward Staircases cannot be built below Y=49, and new Upward Staircases cannot be built above Y=127. You can however use these to pierce the Bedrock ceiling.
  • Fixed a translation error with the Basalter recipe.
  • Fixed the initial Nether Keep's War Planner returning some or all of its items.
  • Removed Bedrock from all Nether Fortress structures.

Refugee:

  • Updated the Electrician's trades in the Redstone Dome. They're now a little better and have more variety, but don't overlap much with the Heart Mechanist.
  • Updated the Slime Tamer's trades in the Slime Den. They're now a little more powerful.
  • Made the Spawner in the Slime Den spawn a domesticated Slime at noon each Overworld Day. It can't attack or damage you, and will drop considerably more slime balls than normal, especially if killed by a Frog. A new slime will only spawn if there isn't already one nearby.
  • Fixed the Portal Reactor dropping some or all of its items into the Completed End Portal, where they can be picked up on the other side.
  • Actually fixed the Dragon Scales obtained from dragonology structures and loot. The Dragonologist will now accept them properly.

Optional RP:

  • Added new models for the objectives at the Tyrant's Bases.
  • Several Translation Key additions, changes, and removals. These have also been applied to the Template RP inside the data pack.

Custom Recipe Tools:

  • Updated the Template structures for the Fortress Platforms and Nether Keeps to remove the Bedrock block, previously used internally for War Planner placement. You can update your existing custom structures by going to the Bedrock block in the middle of your custom Nether structure and using this command in its location: "/function nitk:debug/replace_bedrock"

Refugee:

  • Fixed the Dragon Scales obtained from performing Dragonology Research tasks. They will now be accepted by the Dragonologist. If you already have some Dragon Scales, you can use "/loot give @s loot nitk:items/dragon_scale" to get a new one, and then duplicate it to the amount you have obtained or beyond, then delete the old ones.

Optional RP:

  • Added Chinese language translations courtesy of Discord user ZeroIceBear. Note that as new major updates are released, fan translations like these may need to be updated periodically, or otherwise may fall partly out of date.
  • Moved the lang files to the nitk namespace from the minecraft namespace. Unsure if this is necessary or helpful, but may help to reduce conflicts.

Kingdoms:

  • Fixed the Translation text for the Left Corner Wall Recipe's description.
  • Fixed the Royal Librarian not updating his strong Enchanted Book trade daily.

Counteroffensive:

  • Fixed the Doompump not having a Dropper.

Because of the changes here, specifically with regards to translation keys, this version of New in Town is not gauranteed backwards compatible with existing worlds running New in Town 2.14.3 or lower. Most things, like building structures, will work, but other features, specifically trades that require a custom item (Like Building Permits in exchange for Castle Permits) won't work--you'll need to start a new world to use this version to the fullest.

General:

  • Updated Pack Format to 15. This version of New in Town is only compatible with 1.20+
  • Updated recipe advancements to use new 1.20 formatting.
  • Added Translation Keys to all text in the data pack. All text now has a fallback for the original English text, but can now support Resource Packs that include a translation file for different languages.

Kingdoms:

  • Fixed Mangrove Log entries in Regional outpost loot tables. They had a minor typo that was producing errors and not generating mangrove logs.
  • Added Cherry Logs to the Lumberer's trades.
  • Fixed the Miner's Tuff trade running out of stock and never restocking. It now works like all other trades.
  • The Adventurer will now sometimes give a random Armor Trim Smithing Template upon completing your quest. Not all Armor Trims are available in this way. There's a 70% chance he will give exactly one, in addition to the usual rewards.

Counteroffensive:

  • Added a Tutorial Tip for the Soulforge.
  • Mobs that spawn at the Tyrant's Bases will vary rarely drop Rib Armor Trim Smithing Templates, about 10% of the time.
  • Loot barrels at the Tyrant's Bases will now have exactly one Smithing Template about 20% of the time. Rib Armor Trim Smithing Templates are slightly more common than Netherite Upgrade Smithing Templates.

Custom Recipe Tools:

  • Updated template recipe advancements to use new 1.20 formatting. Custom Structure Addons will have to update as well.

Optional and Template Resource Pack:

  • Updated Pack format to 15.
  • Added en_us language translation file. You can use the file from inside the Data Pack or in the Official RP to create translation resource packs for other languages. Be warned, there's over 700 lines of text. Dimensions Expansion Pack text is not yet included.

Kingdoms:

  • Fixed a bug where Mines and Lumber Mills built after a Resource Silo would not produce double yield. New Silos will not have this problem, but if you experienced this issue, you can run /function nitk:debug/update_all to fix it.

This update is a minor version update, since it falls under the Accessibility update moniker and intentionality. However, due to the changes it necessitates and the new 1.19.4 features it utilizes, this version is not backwards compatible with previous New in Town versions, and is only compatible with Minecraft version 1.19.4+.

General:

  • Updated pack format to 12
  • Contract Books now inform the user of the specific distance you must be from any other settlements/fortresses/cities if they're too close to an existing one.
  • All naturally generating features and Tyrant's Bases now spawn with 100% consistency. Rather than generating when the town or fortress is founded, they get spread as normal, but wait to generate until the chunks they are in are loaded.
  • All bosses now use /damage for their damage output, rather than various Wither strengths. The Tyrant still also uses Wither effects where appropriate.
  • All Custom Items used in the pack now have CustomModelData associated with them. These CMD values, and their base items, are listed in the zip file in "cmd.json"
  • All Site Planners now use Item Display entities instead of markers. This produces a couple results:
    • All Site Planners will appear as Crafting Tables, or if a supported Resource Pack is enabled, with a custom texture.
    • All Custom Structure Addon packs will need to be updated, as the position of the Site Planner entities has shifted, meaning relative coordinates are slightly altered.
  • The zip file now contains a Template Resource Pack, to easily create custom textures for the various unique items in New in Town, from Building Permits, to Site Planners, to the Piece of Infinity.

Kingdoms:

  • Removed the Town Charter's tip to increase render distance, since no recommended render distance is required anymore.
  • Reverted naturally generating features' spawn distance back to 300 blocks.
  • Made Ghasts that appear during the second Nether Attack above your town more aggressive. They have more dynamic movement, will generally stay closer to the ground and to the player, and as such are easier to hit but also more prone to becoming hostile. This also affects Blaze Jockeys during the End Invasion.
  • Updated the Mayor's trades for adjusted Dimensions Contract Books
  • Updated Regional Outpost mechanics to be up-to-date with Terralith, and also slightly changed how biome selections are made. There's now the ability for some overlap, allowing for larger pools to draw the items from.

Counteroffensive:

  • Updated Doompump to be up-to-date with Incendium, at least mostly. Changes similar to the Regional Outpost have not yet been implemented, but will be in the future.

Custom Recipe Tools:

  • The Template init files have been updated to account for the new Site Planner positioning. If you're updating an existing Custom Structure Addon, you just need to add "positioned ~ ~-1 ~" to one of the lines in all of your init files.

Additionally, you can now check out the official New in Town Resource Pack, with custom textures for all of New in Town's items! This Resource Pack is fully optional--all of the items will appear as their base items if you play without it.

This is the last archived 1.17.1-1.18.1-compatible version of New in Town.

This is the last archived New in Town version compatible with Minecraft 1.16.5. Original changelog below.

Kingdoms:

  • The Royal Librarian now correctly rotates all three enchanted book trades at noon each day, once again.
  • The nitContract scoreboard objective is now created only when a player receives a Town Charter, instead of every tick that a player is holding any Contract Book.

Counteroffensive and Refugee:

  • The War Strategy and Refugee Plans are no longer thrown on the ground when given to the player, unless their inventory is full. This will prevent the War Strategy in particular from traveling back through the Nether Portal and into the Overworld when given, unless the player's inventory is full.

Kingdoms:

  • Increased distance of Mooshroom Habitat visitor check.
  • Improved Nether Attack and Meteor site avoidance.

This update aims to improve the available in-game information, and improve the user experience, for what has become a very large content-heavy pack, which can be daunting to new players. Although it does include some quality of life features and changes, it primarily aims to provide more and better information in-game, particularly towards the start, as we prepare for an influx of new settlers. I expect this update to have several minor version updates as I gather feedback on current or missing tips, and because Minecraft 1.19.4 offers new features to further improve this major version's goal of accessibility.

As always, it is recommended you make a backup of your world of updating from a previous New in Town version.

General:

  • Added custom Wagon Colors for new Patron supporter TposePolarBear! If you want a custom Wagon color, consider supporting me on Patreon!
  • Significant code optimizations, some of the biggest I've done in a while.
  • All Contract Books now project an outline of particles to indicate the area they will fill/replace. It isn't 100% accurate in order to optimize for helpful visuals, but should help prepare new settlers for the positioning of their Wagon, and beyond.
  • All recipes that used Buckets of either Water or Lava now return empty buckets.
  • All Site Planners will now replace themselves if broken, such as by Creepers, Ghasts, or player actions. If you do want to permanently remove a Site Planner, you can light a fire on top of it.
  • Added the Tutorial Mode system, an advancement-driven system that provides helpful, introductory information to the player when it becomes relevant.
    • Tutorial Mode can be initiated by talking to the Town Planner for the first time. It can be enabled or disabled on a player-by-player basis, and toggled later with /trigger nitTutorial
    • Once the player obtains a recipe book, the Town Planner will cycle through several pieces of information that didn't fit elsewhere, such as what to do if you can't see recipes.
    • With Tutorial Mode enabled, the player will be given tips when interacting with or unlocking new featrures, such as info regarding Site Planners, or how structures like the Observatory work.
  • The sendCommandFeedback gamerule is no longer re-enabled after a Town, Fortress, or End City is started. You can still re-enable it manually if you need it, and it will still only be disabled when a player holds a Contract Book.
  • Updated the Command Block Warning system to be global rather than individual, eliminating the possibility of false-positives.

Kingdoms:

  • The Town Charter now issues a brief warning when first used, letting the player know to ensure their Render Distance is 12 or more, and to beware settling in an ocean. Using the Town Charter again spawns the town regardless of if the player followed this advice.
  • The Settlement Site Recipe Book has been re-ordered. Indices are now broken up into groups based on the complexity of the structures' purpose, ranging from Basic, Intermediate, Advanced, Plain, and Special. This should make it easier to find structures you're interested in based on utility and resource value. Additionally, the Basic category is in essentially a "recommended order," that reasonably prepares the player for when the Tyrant arrives if followed to the letter.
  • Tyrant Attacks now try to move if they would spawn too close to a town site. If there isn't enough land nearby, or it has trouble finding any space that's undeveloped by town sites, they can still fail to move and damage part of your town.
  • Meteors spawned by the Observatory will now also try to avoid town sites, but can still fail if there isn't enough land or undeveloped space.
  • Changed descriptions for all Ramps and Stairs to specify how many blocks up or down they go.
  • Fixed Tap Mines and Sawmills not upgrading centered on their respective sites.
  • Fixed the description for the Guard Tower. It no longer incorrectly states that it doesn't work on Nether mobs.
  • Slightly improved the Meteor smoke signal visibility.
  • Adjusted the nitContract values to restrict accidental or harmful use of the trigger outside of the Contract Books.
  • Fixed Harold's Cage and the Sandstone Sundial sometimes generating in trees. This was due to a missed line when optimizing some code/changing the Crucible's spawning in the last update.
  • Added a new trade to the Miner, exchanging Tuff for Cobblestone.

Counteroffensive:

  • Prevented the Bridge structure from mistakenly advancing the Nether Attacks, desynching from the advancements.
  • Fixed a bug that caused Bridges built facing south to not be offset correctly.
  • Adjusted the offset of the Nether Keep.
  • Fixed the Withermaw getting stuck in a loop of starting and resetting if the arena, and the Soul Fire there, gets flooded with Lava.
  • Updated story advancement names, mostly for cleaner backend purposes

Refugee:

  • Updated story advancement names, mostly for cleaner backend purposes

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kanokarob

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