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1.0.2+mod
Compatibility
Changes
Update Log
πΏ Nature Power
Devouring Forest
- Energy Cost: 375 β 300
- Cooldown: 300 ticks β 715 ticks
- Lifetime: 675 ticks β 35 ticks
- Added hold functionality.
Holding the ability ensures it grows properly, allowing the forest to fully develop. Your screen shakes and you gain Resistance and Regeneration.
Ravaging Wood
- Can now be controlled.
Ravaging Water
- Can now be controlled.
Ravaging Roots
- Can now be controlled.
These abilities no longer follow a fixed path and can now be guided by the player.
π Earth Power
Earth Split
- Can now be controlled after casting.
Earth Lift
- Reworked.
Earth Hurl
- Reworked.
Destruction Ability
- Reworked.
π§ Ice Power
Iceberg
- Can now be controlled.
- Size now scales with charge time.
- Reworked VFX and structure.
Charge the ability to create a larger iceberg.
Freeze Ray
- Decreased range in the Nether.
- Emits smoke instead of ice in the Nether.
- Entities can no longer be frozen in the Nether.
πΈοΈ Web Power
Web Dominion
- Added.
Covers a medium-sized area in webs. Holding the ability allows the web structure to fully develop.
π Destruction Power
Destruction Gas
- Removed.
Choking
- Removed.
Destruction Manipulation
- Reworked.
π§² Magnet Power
Magnetic Field
- Reworked.
Magnetic Pull
- Can now pull items.
- Reworked VFX.
Repulsion
- Reworked.
π¬οΈ Wind Power
Wind Tornado
- Added.
Weaker, controllable version of Spinjitzu that pulls nearby entities inward.
Changes
- Reworked.
- Deals more damage.
- Pushes players away violently.
- Pulls mobs inward more effectively.
Wind Burst
- Improved.
- Deals more damage.
- Now launches entities and players upward.
π Water Power
Rain Creation
- Added.
- Creates rain at your cursor.
- Range extends beyond 20 blocks.
- Droplet projectiles home toward nearby entities.
- Droplet projectiles heal the user if touched.
- Holding the ability rapidly increases droplet creation rate.
Changes
- Increased energy consumption.
- Increased cooldown.
- Stops faster.
π₯ Fire Power
Flame Ray
- Reworked.
Fire Bullet
- Reworked.
π₯ Food Power
- Removed completely.
π Surprise Power
- Fixed an issue allowing players to roll this power.
π Techniques
Spinjitzu
- Reworked.
Airjitzu
- Added.
- Can only be found in structures.
Changes
- Landing after use no longer inflicts fall damage.
Slam
- Added.
- Can be crafted.
- Can be found in structures.
When taking a giant fall you can shift mid-air once to launch yourself at the ground. This reduces fall damage, damages nearby entities, and launches them upward.
Changes
- Damage: 5 β 7
- Slows the user for 5 seconds after use.
- Slows targets for 2 seconds after use.
Rageful Slam
- Added variant.
When using Slam while Rage is active, damage increases to 11 and the slam becomes more powerful.
Uppercut
- Added.
- Can be crafted.
- Can be found in some structures.
- Can be dropped by NPCs.
When looking at a nearby target it initiates an uppercut on them.
π οΈ New Items
Binding Rock
- Added.
- Similar to Amber power.
- Can be crafted.
- Can be found in some structures.
Binds the nearest entity's ability to the rock permanently.
Requirements
- Target must have a power.
- Target must have a selected ability.
- Target must be below maximum health.
- Target must be within very close range.
Abilities
Cast
- Uses the bound ability.
Bind
- Binds the nearest entity's selected ability.
Other
- Bound abilities cost additional energy to use.
π€ NPC Changes
New NPC
- Added Earth User.
AI Improvements
- NPCs no longer remember targets forever.
- Rogue NPCs now switch targets based on the nearest player.
- Increased ability execution range.
β‘ Other Ability Changes
Telekinetic Lift
- Reworked.
Expand
- Reworked.
Speed Ramming
- Reworked.
Serious Punch
- Reworked.
Rage
- Reworked.
βοΈ Systems & Technical Changes
Hold Functionality
- Added to several abilities.
- Can be used regardless of cooldown on supported abilities.
- More abilities will receive hold functionality in future updates.
Wave System
- Added reward waves with scaling rewards based on completion.
- Removed entirely.
Menu Toggle
- Added
/trigger nin_sl.toggle_menu - Allows hiding the menu on the final hotbar slot.
Item System
- Optimized.
Cooldowns
- Fixed an issue where item cooldowns only affected one item instead of multiple copies in the inventory.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N7iY7ASA:Uewat6qQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N7iY7ASA:Uewat6qQ"
}

