Compatibility
Minecraft: Java Edition
1.21–1.21.1
1.20.2–1.20.6
Platforms
Data Pack
Supported environments
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Licensed CC-BY-SA-4.0
Published 10 months ago
Updated 4 months ago
Changelog
IMPORTANT: If you're updating from 1.0.X, make sure to download the 1.1.0 version of the resource pack!
Added a function to update from version 1.0.X to 1.1.0. This function can be run by typing /function roguecraft:update/110/main
as an operator
Added the new "Fireball" Ability
- This ability simply shoots a powerful fireball in the direction you're looking in. Higher levels increase power and decrease mana cost
Added "Liquid Walker" as a replacement for Frost Walker and Lava Walker
- This ability allows you to walk on both water and lava. On top of that, it's a lot cheaper in the shop and costs less mana than Frost and Lava Walker
- Frost Walker and Lava Walker have been removed in favor of this ability (for obvious reasons)
The Healer Class has been overhauled
- The Revitalize Ability has been changed. It now costs 4 hearts to use, but can be used to revive a player. That player will revive at the healer casting the ability
- Healers no longer get an ability item in singleplayer as Revitalize is only useful in multiplayer. In singleplayer, healers will instead gain the 4 potions they got as a passive ability previously
- Healers now get an additional level of regeneration as a passive ability. This affects the healer itself, but also all players in a 10 block radius
The Glass Cannon Class has been overhauled
- Final Adrenaline has been renamed to Adrenaline. It now costs 3 hearts to use and will give one extra level of strength for the rest of the run
- Glass Cannons now get one level of strength per armor level. Previously, Glass Cannons only got strength 4 for armor level 6
Added the "Lodestone Compass". This item will point you to the next point of interest, such as nether fortresses or the stronghold
Difficulty Level Changes
- Beds no longer work after difficulty level 3
- Mobs are now effected randomly by the difficulty level. This means that when the difficulty level is 5 and a zombie spawns, it can spawn in either no armor (difficulty level 1), or any tier up to diamond armor (difficulty level 5)
- Spiders will now gain effects based on the difficulty level
Furnace Changes
- Furnaces now smelt items twice as fast
- Blast furnaces now smelt items four times as fast (eight times as fast as a regular vanilla furnace)
- The blast furnace recipe has been changed to require deepslate instead of smooth stone
Technical Overhauls
- Runs are now handled differently. A run is either active or not active. It activates when a run starts and deactivates when a run ends. This means that if a player leaves while a run is active and rejoins when it's not active, they will return to the hub. If a player leaves while in the hub and rejoins while a run is active, they will join the run instantly
- The way the Region is selected changed. Instead of starting near the corner of the world, the play area will now spiral out from spawn, starting at -100000 0. This will have little to no effect on the gameplay, but makes the data pack a bit more efficient and makes coordinates more readable
Balance Changes
- Respiration, armor toughness, and knockback resistance have been removed
- The sword now upgrades alongside the tools, meaning that the sword upgrade shop has also been removed
- You now get 16 arrows alongside the bow upgrade, meaning that the original upgrade shop has also been removed
- Axes are now effected by sharpness and looting
- Mages now start with permanent weakness
- Mage mana regeneration boost: 3 → 5
- Tank health boos: 10 → 6
- Max health limit: 40 → 20
- Dolphin's Grace cost: 15 → 7
- Fire Resistance cost: 12 → 20
- Haste cost: 3 → 4
- Attack Damage limit: 20 → 10
- Attack Damage cost: 4 → 3
- Regeneration cost: 15 → 35
- Resistance cost: 8 → 12
- Thorns cost: 5 → 4
- Jump Boost cost: 4 → 3
- Bucket cost: 5 → 4
- Flint and Steel cost: 5 → 3
- Protection limit: 5 → 4
- Protection cost: 7 → 6
- Swift Sneak cost: 3 → 2
- Sweeping Edge cost: 4 → 2
- Punch cost: 3 → 2
- Explosion 3 Mana Cost: 70 → 65
- Heal 1 Mana Cost: 50 → 40
- Heal 2 Mana Cost: 40 → 35
- Dirt Walker 1 Mana Cost: 70 → 90
- Dirt Walker 2 Mana Cost: 65 → 85
- Dirt Walker 3 Mana Cost: 60 → 80
Resource Pack Changes
- Most text now references translation keys in the language files. This means that a vast majority of the data pack can now be translated into different languages. As of now, the only language is english, which may change in the future
- Added text for enchantment level 0
- The lightning volume has been decreased
Other Changes
- The third skillpoint recipe now grants 4 skillpoints
- Players now have the glowing effect in multiplayer
- Added a function to toggle the glow effect in multiplayer. This function can be run by typing
/function roguecraft:settings/toggle_glow_effect
as an operator - Added a function to toggle the skillpoint loss after starting a new run. This function can be run by typing
/function roguecraft:settings/toggle_skill_point_loss
as an operator - Added a trigger to toggle ability feedback in chat (e.g. "You cast Explosion"). This trigger can be run by typing
/trigger toggle_ability_feedback
- Removed command feedback (e.g. "Your game mode has been updated to Spectator Mode")
- Added a particle effect for equipping an ability
- Changed some advancements to fit the new changes
- Changed the hub to fit the new changes
Bug Fixes
- The "second" function would sometimes not be re-scheduled, causing issues such as the mana and difficulty level not increasing
- The player would teleports to 0, 0, 0 upon re-entering a world
- The blocks of the hub would not generate
- Dirt Walker would work in spectator mode
- Some shops in the hub would show a "-1" level for effects instead of "0"
- Part of the end island would not be cleared upon entering the end
- Block above y-level 117 and 0 would not be cleared upon entering the end
- The phase mobs of the ender dragon fight can no longer spawn on dirt walker paths in the air
- Only the center template of the end arena would generate, leaving the rest of the end island untouched (including an end gateway)
- The dragon fight can no longer be skipped by unloading the dragon
- The end fight could loop
- When dying to the dragon, there would sometimes be two dragons in the end
Files
Metadata
Release channel
ReleaseVersion number
1.1.0Loaders
Game versions
1.20.2–1.20.4Downloads
1425Publication date
January 16, 2024 at 8:45 PMPublisher
MonoCode
Owner