Compatibility
Minecraft: Java Edition
Platforms
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Creators
Details
Changelog
-New difficulty system, Power. When certain thresholds are met hostile mobs may receive increased attributes and abilities. Additional Elite variants of mobs may also spawn. A players power is equal to the total of their player stats. (Mobs and difficulty modifiers have been finished but a few of the elite mobs do not have any special abilities... yet)
-Player stats are divided into several categories, equipment, earned and temporary. Equipment stats are added to the player when equipping armor or holding tools. Earned stats are permanent increases gained through general activities, unique enchants or participating in Skill Training Minigames. Temporary stats are gained through various effects and is reset when resting. Fatigue will be a WIP system that will decrease a players stats over time requiring them to rest or uses new food items (thought implanted thanks to FireLunaCraft[elle])
Fixes/Balancing
-The agility minigame has been reworked and occupies less space (similar size to other minigames)
-Mob abilities occurrence have been decreased but will increase as the players power score goes up (Passive mobs which have beneficial abilities instead will occur even less with a higher power)
-Seasons have been adjusted to just target non-tamable neutral and hostile mobs to avoid the endless torture of villagers (thanks to FireLunaCraft[elle])
-Season effects occurrence has also been reduced slightly
Files
Metadata
Release channel
BetaVersion number
0.7.0Loaders
Game versions
1.21–1.21.1Downloads
12Publication date
August 25, 2024 at 1:21 PMPublisher

kllooooyy
Member