Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 6 months ago
All versions
2.2.4+mod
Release
Sea of Poppies2 years ago 36.7K
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Fabric
Forge
Supported environments
Changes
Mechanic
- Added: ODM Mode Selection. Right click + Sneak to toggle!
- Added: You can only reload your ODM while standing on ground.
- Added: Reinforced ODM. An upgrade to base ODM that can be obtained using a smithing table.
- Added: Players can load up to 6 blades in the ODM
- Added: Advancements for Iceburst Stone
- Added: Advancement for "Firearms Guide"
- Added: Gas System!
- Added NEW Item: Iceburst Stone
- Added: Dash when hitting with ODM
- Added: Carbine an Automatic Rifle that can be loaded up to 30 bullets
- Added: Mauser a handgun that can be loaded up to 10 bullets
- Rework: Rifle -> Carcano, now it can load up to 6 bullets
- Added NEW Guide: Firearms
- Added NEW advancement: Gunslinger!
- Added NEW advancement: Mankind!
- Added NEW advancement: Bullet Hell
- Added NEW advancement: Sharpshooter!
- Added: Titans now Attack Villagers!
- Added: Scouts Hood (Assault)
- Added: Scouts Cape (Assault)
- Added: Scouts Harness (Assault)
- Added: Scouts Boots (Assault)
Art
- Improved: Spin Attack Model
- Improved: ODM Blades texture and model
- Updated: Spin Dash animation doubled sp AikoLab APP — Today at 9:24 PM eed!
- Added NEW Sprite: Mauser Ammo
- Added NEW Sprite: Carcano Ammo
- Added NEW Sprite: Carbine Ammo
- Added NEW Model: Mauser
- Added NEW Model: Carbine
- Updated Model for Carcano
- Updated: Descriptions for ODM
- Added: New sounds and Particles for Ameer
- Added: New sounds and Particles for Valentina
- Added: New sounds and Particles for Zwei
- Added: New sounds and Particles for Michelle
- Added: New sounds and Particles for Zick
Balance
- Increased Ranks debuffs when a player is carrying too many thunder spears. Slowness -> Slowness + Blindness + Darkness
- Increased Thunder Spears crafted Amount: 1 -> 2
- Updated: ODM blades can break with Titans -> Any entity
- Increased ODM Attack Damage: 6 -> 9
- Increased ODM Attack Speed Damage: -0.6 -> -3.2
- Pillager chance to spawn with: Carcano: 25%, Mauser 75%.
- Reduced Titan Spawning: from 5% to 3% (Per second)
- Increased interaction range when holding the gas_trigger blade from 6 to 8
- Scouts (Exploration) armor: Unbreakable -> Iron Durability. Can be repaired in an anvil with leather
- Increased Scout's Armor's Protection: 0 -> 1
- Increased Golden Mark Max Stack Size: 64 -> 99
Logic
- Moved: Reloading Blades/Thunder Spears from Crafting to: Hold charge in Mainhand while having ODM in Offhand
- Performance: Moved Titan Spread from being ran by player (@e) to the spawner itself (@s)
- Performance: Reduced x5 the cost of summon a volt: 572 it/tick -> 120 it/tick
- Performance: Moved Check to summon shifter's body from human/tick to human/trigger
- so It's only read once
- Performance: HP shifter_vars are updated every time HP changes instead of every tick
- Performance: Shifter's skin now only updates when HP changes instead of every tick
- Added: Crossbows are back!
- Added: Bats are back!
- Added: Leads are back!
- Updated: Descriptions for ODM and Gas trigger
- Updated: Introduction's Guide. Added Iceburst Stone
- Added: Config to enable/disable ODM Gas
- Added: Config to enable/disable Titan Global Tracking
- Changed: Constantly checking Shifter's Armor (Helmet, Chestplate, Heggings, Boots)
- Curse of the binding with invisible armor (Performance)
- Changed Pure Titans attack detection: @e -> Direct reference using macros
Bugfix
- Fixed: Titans not spawning in snow biomes
- Fixed: Villagers won't sleep anymore after the first time
- Fixed: Can't eat marly soldiers as armored titan
- Fixed: Can't Respawn as shifter after dying
- Fixed: Titans can spawn on top of villagers
- Fixed: ODM (no blade) applying attribute damage to user
- Fixed: Vladlen was not moving on xz axis while jumping
- Fixed: Ameer was not dealing damage with Attack_2
- Fixed: Particles position when a pure titan attacks a human
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MLwQGRjp:3xx6DooD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MLwQGRjp:3xx6DooD"
}

