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RPv1.6.7_6-alpha
Alpha
Resource Pack v1.6.7 Sixth Iteration in Alpha4 months ago 38
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Minecraft: Java Edition
26.2
26.1.x
1.21.x
Platform
Resource Pack
Changes
Hey guys i'm sorry for the long pause and the long wait and experiencing some problems with my datapack.. Now I got senior high started since in June 8, 2026 and yet hopefully you all able to fully enjoy what i've worked so hard for you! And now thanks for all those people that appreciate trying this out!
Official Bug №8 — The "Only Snores Once Per Night" Root Cause — KILLED.
- ROOT CAUSE FOUND:
tag=!is_snoring_vandtag=!is_snoring_bin play selectors. After first snore, tag is added → selector condition permanently blocks re-play during the same sleep session. Cooldown hits 0, condition fails silently, silence. Tag only removed at wake-up. So: ONE snore per sleep. Forever. - FIX: Removed
tag=!is_snoring_vfrom play/villager/adult.mcfunction (both lines). Removedtag=!is_snoring_bfrom play/villager/baby.mcfunction (both lines). Tags remain on entities for wake-detection — they just no longer block re-play. - Also fixes 1.21.7 "villagers silent on load" since tag was the same blocker there.
Official Bug №9 — wake_villager stopped the WRONG sound — KILLED.
stopsound @a neutral minecraft:entity.villager.sleep= Mojang vanilla event. Custom snoring plays oncustom.snoring.adult. These are different events. stopsound was firing into the void every wake. Custom sound kept playing.- FIX:
execute at @s run stopsound @a[distance=..20] neutral custom.snoring.adultAlso limited to distance 20 (was global @a = every player in dimension).
Official Bug №10 — Load/announce randomization 0..552 too wide — KILLED.
- 0..552 = max 27.6 second wait before villagers already in beds make any sound. Player goes to sleep before the cooldown expires → villagers look permanently silent.
- FIX: Changed to
random value 0..20in BOTH core/load.mcfunction AND util/announce.mcfunction. Max 1 second wait. Villagers in beds snore near-instantly.
Official Bug №11 — In-game repeat cooldown 135..552 caused SP silence — KILLED.
- Min 135 ticks (6.75s) between snores. SP night-skip = ~4 seconds total. Zero repeat snores could fit inside a single-player sleep cycle.
- FIX: Changed to
random value 60..120(3–6 seconds) in util/sound/adult, util/sound/baby, util/sound/player. Multiple snores now fire per sleep. Continuous snoring feeling achieved. Note: snore5 (25.6s) will slightly overlap with next cycle — this is intentional per user request for endless snoring.
Official Bug №12 — wake_baby stopsound targeted all players globally — KILLED.
stopsound @a= broadcast to entire dimension. Inefficient and unnecessary.- FIX:
execute at @s run stopsound @a[distance=..20] neutral custom.snoring.baby


