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[Mod] Release v1.9

Changelog

  • Worn armor and tools will now get hidden with the entity before digging up (fixes #2, #3 and #5) 🎢
  • Dig out speed for entities is now altered based on slowness and speed effects
  • Added settings menu
  • Added an activation range slider - Entities closer to the player than the specified value will play the animation
  • Added two activation modes:
    • Classic: Out of range mobs will stay hidden until a player is in range
    • Vanilla: Out of range mobs will spawn normally
  • Added fallback block break animation to unsupported blocks
  • Added exclusion criteria These mobs will now get ignored by the data pack
    • Mobs with passengers
    • Mobs riding another entity
    • Mobs with the levitation or glowing effect
    • Burning mobs
    • Mobs attacking another entity
    • Damaged mobs If a hidden mob meets an exclusion criterion, it plays the animation independent of player position
  • Mobs now get temporary invulnerability instead of resistance to prevent them flashing red (closes #1)
  • Added lava drip particles to emerging Striders
  • Increased dig up y distance for Enderman to account for their height
  • Added hide feedback system for better interactivity with the settings menu
  • Added version checker system
  • Removed legacy test
  • Removed unnecessary how to use message
  • Updated /trigger menu logic
  • Added nether bricks, lava and slime blocks to supported blocks
  • Restructured data pack from ground up
  • This data pack now follows the Smithed and essential MC Datapack Discord Server Conventions to ensure data pack compatibility!
  • Added a wiki!

Files

spawn-animations-1.9.jar(100.89 KiB) Primary Download

External resources



Project members

Tschipcraft

Owner


Technical information

Project ID