Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated last week
Changelog
This update brings a new advanced-tier ritual system that requires multiple totems and specific ritual items. Additionally, there is a guided system to help you arrange the ritual components!
Bug fixes
- links in chat and help commands (click and hover support)
- performance
- syntax issues
Features
- a total of nine rituals, and three of them are multi-structure sacrificial ones
- when you enable "Kiwi Mode" a Kiwi icon and text status will appear on the screen until turned off
- multi-totem rituals with particle helper system
- multiple variants
Current Ritual System Overview
✅ CURRENTLY IMPLEMENTED RITUALS (9 Total)
Standard Single-Totem Rituals (6)
These work with 1+ totems displaying the same item. Fire sacrifice is required to activate.
1. Growth Ritual 🌱
- Item:
Emerald - Effect: Bonemeals crops/plants in range
- Frequency: 15s → 3s (tier 1→6)
- Range: Tier-based (2×2 to 7×7 horizontal)
- Min Totems: 1+
2. Strength Ritual 💪
- Item:
Diamond - Effect: Grants Strength + Resistance buffs to players
- Frequency: 2s → 0.75s (tier 1→6)
- Duration: 10-30s based on tier
- Range: Tier-based
- Min Totems: 1+
3. Prosperity Ritual 💰
- Item:
Netherite Block - Effect: Attracts items + grants Luck effect to players
- Pull Speed: 0.3 to 1.0 blocks/tick based on tier
- Luck Level: 0-2 based on tier (helps with loot drops)
- Range: Tier-based
- Min Totems: 1+
- Note: No longer grants XP (use XP Harvester ritual instead)
4. Protection Ritual ⚔️
- Item:
Iron Ingot - Effect: Damages hostile mobs periodically
- Damage: 2-8 HP based on tier
- Frequency: 9s → 1.5s (tier 1→6)
- Range: Tier-based
- Min Totems: 1+
5. Healing Ritual 💖
- Item:
Nether Star - Effect: Applies Regeneration to players and animals
- Duration: 10-120s based on tier
- Frequency: 3s → 1.25s (tier 1→6)
- Bonus: Absorption at tier 3+
- Range: Tier-based
- Min Totems: 1+
6. Sentry Ritual 🏹
- Item:
Arrow - Effect: Fires homing magical projectiles at enemies
- Targets: Hostile mobs in range
- Range: Tier-based
- Min Totems: 1+
Multi-Totem Pattern Rituals (3)
These require specific geometric patterns with multiple totems. Fire sacrifice at center required.
7. Auto-Farming Ritual 🚜
- Central Item:
Diamond Hoe - Pattern: Square (4 corners)
- Layout: 4 totems at corners, 5 blocks diagonal from center
Positions: (+5,+5), (+5,-5), (-5,-5), (-5,+5) - Required Items: Any 4 items on corner totems (consumed on activation)
- Effect: Automatically harvests and replants fully grown crops
- Range: Tier-based from center
- Min Totems: 5 (1 center + 4 corners)
8. Auto-Breeding Ritual 🐄
- Central Item:
Wheat - Pattern: Star (4 cardinals)
- Layout: 4 totems at cardinal directions, 5 blocks from center
Positions: North (0,5), East (5,0), South (0,-5), West (-5,0) - Required Items:
- North:
Seeds - East:
Carrot - South:
Potato - West:
Beetroot Seeds
- North:
- Effect: Automatically breeds animals in range when breeding conditions met
- Range: Tier-based from center
- Min Totems: 5 (1 center + 4 cardinals)
9. XP Harvester Ritual ✨
- Central Item:
Experience Bottle - Pattern: Pentagon (5 around)
- Layout: 5 totems in pentagon pattern around center
Positions: - North: (0,5) - Northeast: (5,2) - Southeast: (3,-4) - Southwest: (-3,-4) - Northwest: (-5,2) - Required Items: Any 5 items on surrounding totems (consumed on activation)
- Effect: Generates XP directly to players in range
- XP Rate: Scales with tier!
- Tier 1 (Wood): 1 XP/second
- Tier 2 (Copper): 2 XP/second
- Tier 3 (Iron): 3 XP/second
- Tier 4 (Gold): 4 XP/second
- Tier 5 (Diamond): 5 XP/second
- Tier 6 (Netherite): 6 XP/second
- Range: Tier-based from center (larger at higher tiers)
- Requires: Redstone power to operate (performance optimization)
- Min Totems: 6 (1 center + 5 pentagon)
🎯 Pattern Ritual Features
Visual Pattern Guides
Power your central totem with redstone (place redstone block/torch/lever next to it) to see:
- Colored particle markers showing where each surrounding totem should be placed
- Different colors for each position
- Enchanting particle effects to indicate the pattern type
How Pattern Rituals Work
- Place central totem with the ritual item
- (Optional) Power with redstone to see particle guide
- Place surrounding totems in the correct pattern
- Place required items on surrounding totems
- Perform fire sacrifice at center totem
- Pattern is validated and ritual activates if correct
- Items are consumed and ritual runs permanently until stopped
🚧 PLANNED/NOT IMPLEMENTED (5 More)
These are defined in the system but not yet coded:
- Flight Zone (Elytra) - Septagon pattern (7 totems)
- Weather Control (Lightning Rod) - Septagon pattern (7 totems)
- Forcefield (End Crystal) - Octagon pattern (8 totems)
- Mob Repellent (Zombie Head) - Octagon pattern (8 totems)
- Time Warp (Clock) - Nonagon pattern (9 totems)
Totem Tiers & Ranges
| Tier | Material | Horizontal Range | Vertical Range |
|---|---|---|---|
| 1 | Wood | 2×2 | 3 blocks |
| 2 | Copper | 3×3 | 4 blocks |
| 3 | Iron | 4×4 | 5 blocks |
| 4 | Gold | 5×5 | 6 blocks |
| 5 | Diamond | 6×6 | 7 blocks |
| 6 | Netherite | 7×7 | 8 blocks |
Summary
Total Implemented: 9 rituals
- 6 standard single-totem rituals
- 3 advanced multi-totem pattern rituals
Status: Fully functional with tier scaling, pattern detection, visual guides, and balanced XP harvester rates!
Files
Metadata
Release channel
ReleaseVersion number
0.0.6Loaders
Game versions
1.21–1.21.10Downloads
13Publication date
October 14, 2025 at 9:29 PMPublisher

strixun
Member


