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Minecraft: Java Edition
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Changelog
PATCH NOTES: DATAPACK VERSION 5.0.0
Aaracokra No longer takes increased damage. Now requires sky exposure to sleep. The extra damage taken, on top of the fact that you have to lighten your armor to fly, makes the aaracokra extremely squishy. While it’s never really going to NOT be squishy, this should make aaracokra combat less… deadly to the aaracokra. Elf Bow damage changed from 2x to +5. While I don’t want to nerf Elf too hard, at the extreme levels it is just broken. Now, an unenchanted bow will do more damage than it did pre-patch, but there will no longer be the cascading damage buffs causing in excess of 500 damage. Dwarf Now has hunger immunity. Now gets more nourishment from food. Just some small QoL buffs to make them more appealing! Kobold NEW SPECIES A small, digging-oriented species that knows its way around knives! Creepling Slightly less mining speed reduction, to make it mildly less painful to build. Now has a chance to randomly explode when on fire (um… watch that fuse). Through extensive outreach programs and good representation, villagers have learned the difference between creepers and creeplings! Villager hatred removed. Inevitable Now gets HEAVILY debuffed if struck by lightning and attracts lightning like a lightning rod. After having their internal law documentation updated, Inevitables will now follow proper procedure (mostly) and thus are welcome in villages! Villager hatred removed. Interloper NEW SPECIES The quintessential enderman, teleporting is your major upside! And also downside! And also sideside! Oh god, why wont he stop teleporti— Slime NEW SPECIES The slime makes its return after SO LONG, and the Changling makes its return here too! The best of both worlds, come together! Ogre Attack speed reduced Damage reduced Reduced jump height Increased step height Reduced entity reach Reduced bonus healing Removed Pants Prevented dolphin pickup Ogre gets absolutely hammered with nerfs, and is still likely the most powerful species there is. Mostly, the defensive capabilities were left untouched, while the offense was toned down. In addition, prevented the dolphin’s grace exploit. Heart of Avarice Now has the Pants ability from Ogre. It just fits Diver NEW ARCHETYPE Explore the ocean as never possible with an archetype before! Coded by Makowo! Knight NEW ARCHETYPE A mount and a blade and that’s all you need! Magic has no place in your foes! Mage NEW ARCHETYPE Potions, potions, potions! Please note: selecting this origin WILL make you hated by villagers. You’ve thrown your hat in the ring with the illagers. You deserve it. Soldier NEW ARCHETYPE Guns are all you need! That’s it. It’s just guns. Pillager Unchanged. Please note: selecting this origin WILL make you hated by villagers. You’ve thrown your hat in the ring with the illagers. You deserve it. Soldsoul Unchanged. Please note: selecting this origin WILL make you hated by villagers. You’ve sold your soul to an evil entity. You deserve it. Skeleton Same bow damage nerf as Elf. Vampyre Now has a dedicated button to bloodsuck. Can be held to drain further. Prevents some weird edge cases and, frankly, feels WAY more thematic All Undead Mob undead will now fight back when attacked. All with Daylight Blindness Umbrellas now work to prevent daytime blindness. Combo Powers Some Species/Archetype combos now have hidden bonus powers! These will never show up, but might provide a fun boost or just a bit of flavor!
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Release channel
BetaVersion number
5.0.0Loaders
Game versions
1.20.1Downloads
8Publication date
October 10, 2024 at 2:43 AMPublisher
RetroactiveAndroid
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