Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Summary
Have you ever rage-quit the game after wasting all your hard-earned levels on "Bane of Arthropods" when trying to get "Sharpness"? Tired of endlessly exploting villagers to get "Mending" just so you can keep your tools? Well, this mod is for you!
I created this mod to make Minecraft enchanting less tedious while keeping it as close to Vanilla as possible. Incidentally, it also made exploration quite a bit more rewarding. (Mojang, if you read this, I would love if you added these changes to the game).
Picking enchantments
TWISB Enchanting improves the vanilla enchanting experience by introducing a method to pick enhantments: Catalysts. These rare items are found by exploring the world and can be used in the enchanting table to ensure you will get the enchantment you need. For example, using the "Smoldering Catalysts" with a sword guarantees "Fire Aspect". Using a catalyst does not destory the item, so once you find one you'll always have it!
Notes: you can select one of the enchantments but others will be random as usual. If the selected enchantment type cannot be obtained with the current number of bookshelves you will get a random one as normal. The tooltip in the enchanting table is still random, so you might not see the enchantment you were expecting, but don't worry: it will still work!
Anvil rebalance
Repairing tools at anvils using materials (a diamond for a diamond pickaxe) no longer increases the prior work penalty. You'll be able to keep repairing your tools at a reasonable price!
Check out my other mod
TWISB-Combat Tweaks health regeneration, potions and tridents to make combat more interesting.
TWISB-Exploration Adds an Atlas item to store and show your maps while you explore. Also makes the compass useful.
How to obtain catalysts (Spoiler):
- Plentiful catalyst: jungle temple chests
- Fortune
- Looting
- Multishot
- Luck of the Sea
- Smoldering catalyst: nether fortress chests
- Fire Aspect
- Flame
- Fire Protection
- Abyssal catalyst: cold/warm ocean ruin suspiscious sand
- Aqua Affinity
- Depth Strider
- Respiration
- Impaling
- Riptide
- Lure
- Explosive catalyst: desert pyramid chest
- Blast Protection
- Knockback
- Punch
- Divine catalyst: cleric hero-of-the-village reward
- Smite
- Channeling
- Preserving catalyst: end city chests
- Infinity
- Loyalty
- Silk Touch
- Enhancing catalyst: ancient city chests
- Efficiency
- Sharpness
- Power
- Protection
Adding custom enchantments as catalyst targets:
Starting in version 0.2.0, the enchantments selected by each catalysts are defined through tags. This means that any custom enchantments can be added to existing catalysts by editing it's tag with a datapack. For example, the enchantment tag "twisb-enchanting:catalyst_plentiful", found at path "data/twisb-enchanting/tags/enchantment/catalyst_plentiful.json" contains the following:
{
"values": [
"minecraft:fortune",
"minecraft:looting",
"minecraft:multishot",
"minecraft:luck_of_the_sea"
]
}
If you wanted to add a custom enchantment named "luck" to be a target of the plentiful catalyst, you could create a datapack with the following file: "data/twisb-enchanting/tags/enchantment/catalyst_plentiful.json", containing:
{
"replace": false,
"values": [
"yourmod:luck"
]
}