Creators
Details
Licensed AGPL-3.0-only
Published 10 months ago
Updated 9 months ago
All versions
0.3.0
Release
4DMC 0.3.010 months ago 30
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Features
- MC version up: 1.21.10
- 4D pale button placement and models
- Copper chest 4D placement and models
- Golems can interact with these! ubt currently only in their own slice
- Sound now propagates across up to three slices
- Sounds that are Ana to the player are higher pitched, whereas ones Kata to the player are lower pitched
- Leashed entities when pulled will step with the player
- This includes boats since boats can be leashed!!!
- Changed the 4D placement/crosshair rules:
- PlaceW + Ana now shifts the player's crosshair ana
- PlaceW + Ana + Place (right click) now places a block directly adjacent to the player
- PlaceW + Shift + Ana, like before, places a block where the player is looking but it is facing Ana
- Players can now enter the nether
- This only works on slices that are a multiple of 8 (-8,0,+8,+16 etc.)
- Stepping in the nether is equivalent to eight steps in the overworld
Unfeatures
- Removed the F3 screen W info
- There are plans to re-add this
- Removed the gamerules for wFluidFlow and quadChests
- These will probably be converted to features instead of gamerules, as it will cause less lag and be more reliable
- Removed Modmenu as a dependency (it has not been updated)
Bug fixes
- Moving piston blocks are now created across slices
- this fixes issues with clients phasing through slime blocks instead of getting pushed by them
- W facing observers are now activated when moved
- Fixed the en_us.json lang file not actually being used
- Players and other entities can no longer step into occupied spaces
- This seems bad (how do I break adjacent blocks?) but there is now a new placement feature
- Players and other entities can no longer step into unloaded chunks
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yRBTv029:92iGfRBI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yRBTv029:92iGfRBI"
}

