Creators
Details
Licensed AGPL-3.0-only
Published 10 months ago
Updated 9 months ago
All versions
0.3.3beta2+1.21.10
Beta
4DMC 0.3.3beta2 for Minecraft 1.21.1010 months ago 50
Compatibility
Minecraft: Java Edition
1.21.10
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Changelog v0.3.2 to v0.3.3beta2
Features
- All land and air entities can use 4D pathfinding
- Villagers (and other entities that use their brains) can sense and remember Points of Interest (beds, workstations, etc.) across multiple slices
- Mobs will do the following goals across slices:
- Target other mobs (e.g zombies attacking players)
- Wander
- Mate (e.g livestock)
- Be tempted (e.g by a player holding wheat)
- Follow parents
- Pollinate flowers
- Mobs, when trying to check line of sight, will do so across slices
- This is currently done in a rudimentary way, the mob's eyes are projected into the other slices and then the raycast occurs
- Mobs are now rendered up to three slices away
- Holding shift while stepping will prevent the player from falling
- Added a new stat: W Step Count
- When holding PlaceW + (direction), an outline of the targeted block is shown
Bug Fixes
- Stepping while sprinting or swimming no longer excessively consumes hunger
- It now has a similar amount of consumption to sprint jumping
- Fixed an issue with distance calculation away from the origin
- Fixed crashes regarding intersections between 3D and 4D Boxes
- Fixed ability to step into solid blocks in spectator mode
- Nether portals can be activated in all slices
Other
- Created a workflow for automatically creating releases
Optional dependencies
Any compatible version
Known incompatibilities
Any version
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yRBTv029:H1xwgrKX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yRBTv029:H1xwgrKX"
}

