
Pixelmon
Pixelmon adds many aspects of the Pokémon into Minecraft, including the Pokémon themselves, battling, trading, and breeding. Pixelmon also includes an assortment of new items, including prominent items like Poké Balls and TMs, new resources like bauxite ore and Apricorns, and new decorative blocks like chairs and clocks.
Tags
Creators
Details
9.2.4
Compatibility
Changes
"1.20.2 (Alpha 5)"
- The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
- The minimum Forge version for this update is 48.0.22 and is required for a Pixelmon client to run.
- Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
- If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.
Additions:
- Added a "logical NOT" spec so now you could do
random legendary !mewto get a random legendary that is not mew - Adds Legend Plate to summoned Arceus
- Adds Mirror Herb, Legend Plate, and Blank Plate
- Adds new particles to the vanilla particle system
/particle pixelmon:cyclone 1.0 255 255 255 255 255 ~ ~ ~/particle pixelmon:shiny 0.5 60 255 215 0 255 ~ ~ ~/particle pixelmon:flame_particle 2 255 255 255 ~ ~ ~/particle pixelmon:shadow 1.0 255 255 255 255 255 ~ ~ ~/particle pixelmon:blue_magic 1.0 255 255 255 255 255 ~ ~ ~/particle pixelmon:yellow_magic 1.0 255 255 255 255 255 ~ ~ ~/particle pixelmon:sling_ring 1.0 255 255 255 255 255 ~ ~ ~
Changes:
- Updated to Minecraft 1.20.2
- Made Stench, White Smoke, and Quick Feet reduce spawns around the player
- Changes circling orbs on chalice to fit 18 plates
Fixes:
- Suggestions Fixed ore sense not recognizing deepslate ores and updated the shapes for the new 1.20 ore shapes
- Fixed the party overlay GUI not having a transparent background
- Fixed dens not being affected by gravity
- Fixed dens not sinking in water
- Fixed wishing peices not being able to be thrown into dens
- Fixed the
randomspec not working with entity requirements such as bosses with pokespawn command - Fixed bosses, and pokemon with shaders applied, causing player disconnects/crashes
- Fixed the player's party not overflowing into their PC correctly
- Fixed player's daycare not storing correctly
- Fixed async entity creation causing arclight crash
- Fixed NPC parties not loading in world generation, and structures
- Fixed random spec only giving/spawning bulbasaurs
- Fixed EggHatchEvent firing twice
- 21119 Fixed catching a shiny pokemon causing a crash
- 20979 Fixed arc chalice not functioning at all
- 20894 Fixed particles (shiny, and battle) not rendering properly
- 21068 Fixed essence jars not rendering on "Fabulous!" graphics
- Fixed legendary bird orbs not showing progress
- Fixed giving held items when in creative not working
- 20879 Fixed items not rendering on the player's head for non-slim (Steve) skins
- Fixed double battles (and any battle with rules) causing the client to be kicked
- 20948 Fixed bosses not dropping items after the first pokemon faints
- Fixed pokemon entities not appearing in the world after a party member faints
- Fixed not specifying args after
/pokekillnot working
Battles:
- 20905 Fixed switch moves, such as Volt Switch, not dealing any damage to the target
- Fixes moves continuing to be treated as Z-moves after being used
Translation:
- Updated Ukrainian translation.
- Updated Korean translation.
- Updated Traditional Chinese translation.
Developer:
- Prevent deadlocking the default storage executor service by adding additional threads
- Made the
clearAllmethod clear loading cache, and cancel running tasks - Changed Ribbons to create using Pokemon object rather than Pixelmon entity (this was causing crashes on hybrids)
- Changed error for
Specification#matchesto be understandable when giving an invalid object type to the method
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:59ZceYlU:Vl9qeC7U"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:59ZceYlU:Vl9qeC7U"
}
