Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Overview
Falling toward a wall? Right-click it with a pickaxe. It bites into the surface and friction bleeds off your downward speed as you scrape along the edge. Harder blocks provide more resistance, slowing you down significantly faster. Once you've caught on, you don't have to stay put: hang on, slide, climb up, shimmy sideways, or kick off.
Note: Higher-tier pickaxes hold onto surfaces longer and drain durability at a lower rate.
| Block Type | Behavior | Effect |
|---|---|---|
| Hard Blocks (Stone, Obsidian) |
Friction eats momentum every tick until you stop dead, hanging in place until grip or durability expires. Hold a pickaxe in both hands to stretch that hang time (x1.5 by default), then hold Space to climb. Reach a ledge you can stand on and you mantle up onto it. | Full Stop / Lock-In / Climbable |
| Soft Blocks (Dirt, Sand) |
No locking mechanic. You slide continuously down the face of the wall. | Reduced Damage |
Moves
| Move | How | What it does |
|---|---|---|
| Climb | Hang on a hard block with a pickaxe in each hand, then hold Space | Climb the wall and mantle onto ledges |
| Shimmy | Hang with a pickaxe in each hand, then hold A or D | Move sideways along the wall. Stops at corners and at the edge of the rock |
| Launch | Climb under a cap of 1 to 3 soft blocks (dirt, sand, grass) and keep holding Space | Push off and land on top of the cap |
| Quick Escape | Double-tap Crouch within 0.7 seconds | Kick off the wall at any time: hanging, climbing or sliding |
Enchantments
Apply these to pickaxes with an Enchanting Table or an Anvil:
| Enchantment | Max Level | Effect |
|---|---|---|
| Grip | III | Hang on longer before slipping |
| Momentum | III | Shorter cooldown after slipping |
| Spring | III | Stronger launch over soft caps and stronger wall kicks |
| Shimmy | III | Faster sideways movement along walls |
Configuration
Every value lives in config/gouge.toml, including a [block_grip] table to make specific blocks or tags easier or harder to hold. Every new feature can be switched on or off and tuned.
If you have Cloth Config installed (plus Mod Menu on Fabric), the main options also get an in-game screen. It is optional, and the mod runs the same without it.
Visual Showcase
Soft Block Dampening
Reduces fall damage roughly in half, capped so even a massive slide won't kill you.
| Standard Fall | Wall Slide |
|---|---|
![]() | ![]() |
| No slide (Full Damage) | Sliding (Half Damage) |
Hard Block Grip
Lock on, climb up with two pickaxes, or kick off whenever you want.
| Hard Block Catch | Wall Climbing | Wall Kick Jump |
|---|---|---|
![]() | ![]() | ![]() |
| Bleeds speed until fully locked | Hold Space with two pickaxes to climb and mantle | Double-tap crouch to kick off mid-hang |
Soft Launch & Lateral Travel
Spring over a soft cap on top of the rock, or shimmy sideways along the wall.
| Soft Launch | Lateral Travel |
|---|---|
![]() | ![]() |
| Keep holding Space against the cap to push off and land on top | Hold A or D with two pickaxes to move along the wall |
Compatibility
Tested and confirmed to work seamlessly alongside:
- Tinkers' Construct (Credit: Elizabeth_Mahiko)
- Mekanism / Mekanism Tools
- Silent Gear
- ParCool (Credit: Brizo) – 3.x and 4.x (4.x on MC 1.21.1 / 1.20.1)
- Zipline: Rezipped (Credit: greetedsnow)
- Wall-Jump TXF (credit: ANormalRaft)










